drug: be good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents substance
Weight: 0.60
, drug dealer
Weight: 0.59
, crime
Weight: 0.59
, commodity
Weight: 0.59
Siblings acetaminophen
Weight: 0.74
, birth control pill
Weight: 0.73
, diazepam
Weight: 0.73
, ibuprofen
Weight: 0.69
, opiate
Weight: 0.69

Related properties

Property Similarity
be good 1.00
make you feel good or bad 0.89
be bad 0.86
be used to get well 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.13
Plausible(drug, be good)
Evidence: 0.60
¬ Salient(drug, be good)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.57
Typical(drug, be good)
Evidence: 0.30
¬ Typical(drug, make you feel good or bad)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.62
Remarkable(drug, be good)
Evidence: 0.30
¬ Remarkable(drug, be bad)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.13
Plausible(drug, be good)
Evidence: 0.14
¬ Plausible(drug, be bad)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.60
Salient(drug, be good)
Evidence: 0.34
¬ Salient(drug, be bad)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.13
Plausible(drug, be good)
Evidence: 0.13
¬ Plausible(drug, be used to get well)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.62
Remarkable(drug, be good)
Evidence: 0.67
¬ Remarkable(drug, make you feel good or bad)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.60
Salient(drug, be good)
Evidence: 0.67
¬ Salient(drug, make you feel good or bad)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.60
Salient(drug, be good)
Evidence: 0.55
¬ Salient(drug, be used to get well)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.57
Typical(drug, be good)
Evidence: 0.68
¬ Typical(drug, be bad)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.57
Typical(drug, be good)
Evidence: 0.53
¬ Typical(drug, be used to get well)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.13
Plausible(drug, be good)
Evidence: 0.37
¬ Plausible(drug, make you feel good or bad)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.62
Remarkable(drug, be good)
Evidence: 0.70
¬ Remarkable(drug, be used to get well)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.60
Salient(drug, be good)
Evidence: 0.57
¬ Typical(drug, be good)
Evidence: 0.62
¬ Remarkable(drug, be good)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.13
Plausible(drug, be good)
Evidence: 0.57
¬ Typical(drug, be good)