drug: be used to earn money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents substance
Weight: 0.60
, drug dealer
Weight: 0.59
, crime
Weight: 0.59
, commodity
Weight: 0.59
Siblings acetaminophen
Weight: 0.74
, birth control pill
Weight: 0.73
, diazepam
Weight: 0.73
, ibuprofen
Weight: 0.69
, opiate
Weight: 0.69

Related properties

Property Similarity
be used to earn money 1.00
wants to make money 0.82
wants to get some money from someone 0.79
accept payment only in cash 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.14
Rule weight: 0.66
Evidence weight: 0.25
Similarity weight: 0.82
Evidence: 0.03
Plausible(drug dealer, wants to make money)
Evidence: 0.77
¬ Typical(drug, be used to earn money)
0.12
Rule weight: 0.66
Evidence weight: 0.25
Similarity weight: 0.76
Evidence: 0.03
Plausible(drug dealer, accept payment only in cash)
Evidence: 0.77
¬ Typical(drug, be used to earn money)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.06
Plausible(drug, be used to earn money)
Evidence: 0.03
¬ Plausible(drug dealer, wants to make money)
0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.06
Plausible(drug, be used to earn money)
Evidence: 0.03
¬ Plausible(drug dealer, accept payment only in cash)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(drug, be used to earn money)
Evidence: 0.57
¬ Remarkable(drug dealer, accept payment only in cash)
0.32
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.46
¬ Remarkable(drug, be used to earn money)
Evidence: 0.71
¬ Remarkable(drug dealer, wants to make money)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.03
Plausible(drug dealer, wants to make money)
Evidence: 0.46
Remarkable(drug, be used to earn money)
Evidence: 0.06
¬ Plausible(drug, be used to earn money)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.03
Plausible(drug dealer, accept payment only in cash)
Evidence: 0.46
Remarkable(drug, be used to earn money)
Evidence: 0.06
¬ Plausible(drug, be used to earn money)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.06
Plausible(drug, be used to earn money)
Evidence: 0.49
¬ Salient(drug, be used to earn money)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.06
Plausible(drug, be used to earn money)
Evidence: 0.05
¬ Plausible(drug, wants to get some money from someone)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.77
Typical(drug, be used to earn money)
Evidence: 0.67
¬ Typical(drug, wants to get some money from someone)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.49
Salient(drug, be used to earn money)
Evidence: 0.52
¬ Salient(drug, wants to get some money from someone)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.46
Remarkable(drug, be used to earn money)
Evidence: 0.71
¬ Remarkable(drug, wants to get some money from someone)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.49
Salient(drug, be used to earn money)
Evidence: 0.77
¬ Typical(drug, be used to earn money)
Evidence: 0.46
¬ Remarkable(drug, be used to earn money)

Typical implies Plausible

0.13
Rule weight: 0.48
Evidence weight: 0.27
Similarity weight: 1.00
Evidence: 0.06
Plausible(drug, be used to earn money)
Evidence: 0.77
¬ Typical(drug, be used to earn money)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.46
¬ Remarkable(drug, be used to earn money)
Evidence: 0.69
¬ Typical(drug dealer, wants to make money)
0.24
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(drug, be used to earn money)
Evidence: 0.83
¬ Typical(drug dealer, accept payment only in cash)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.77
Typical(drug, be used to earn money)
Evidence: 0.69
¬ Typical(drug dealer, wants to make money)
0.30
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.77
Typical(drug, be used to earn money)
Evidence: 0.83
¬ Typical(drug dealer, accept payment only in cash)