drug: be used to get relax

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents substance
Weight: 0.60
, drug dealer
Weight: 0.59
, crime
Weight: 0.59
, commodity
Weight: 0.59
Siblings acetaminophen
Weight: 0.74
, birth control pill
Weight: 0.73
, diazepam
Weight: 0.73
, ibuprofen
Weight: 0.69
, opiate
Weight: 0.69

Related properties

Property Similarity
be used to get relax 1.00
wants to enjoy day 0.79
change way that you feel 0.76
be used to take 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.13
Plausible(drug, be used to get relax)
Evidence: 0.41
¬ Salient(drug, be used to get relax)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.13
Plausible(drug, be used to get relax)
Evidence: 0.03
¬ Plausible(drug, wants to enjoy day)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.66
Typical(drug, be used to get relax)
Evidence: 0.19
¬ Typical(drug, change way that you feel)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.66
Typical(drug, be used to get relax)
Evidence: 0.34
¬ Typical(drug, be used to take)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.41
Salient(drug, be used to get relax)
Evidence: 0.48
¬ Salient(drug, wants to enjoy day)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.66
Typical(drug, be used to get relax)
Evidence: 0.85
¬ Typical(drug, wants to enjoy day)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.38
Remarkable(drug, be used to get relax)
Evidence: 0.42
¬ Remarkable(drug, be used to take)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.38
Remarkable(drug, be used to get relax)
Evidence: 0.56
¬ Remarkable(drug, wants to enjoy day)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.13
Plausible(drug, be used to get relax)
Evidence: 0.41
¬ Plausible(drug, be used to take)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.41
Salient(drug, be used to get relax)
Evidence: 0.70
¬ Salient(drug, be used to take)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.38
Remarkable(drug, be used to get relax)
Evidence: 0.69
¬ Remarkable(drug, change way that you feel)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.41
Salient(drug, be used to get relax)
Evidence: 0.80
¬ Salient(drug, change way that you feel)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.13
Plausible(drug, be used to get relax)
Evidence: 0.62
¬ Plausible(drug, change way that you feel)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.41
Salient(drug, be used to get relax)
Evidence: 0.66
¬ Typical(drug, be used to get relax)
Evidence: 0.38
¬ Remarkable(drug, be used to get relax)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.13
Plausible(drug, be used to get relax)
Evidence: 0.66
¬ Typical(drug, be used to get relax)