drug: be used to get well

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents substance
Weight: 0.60
, drug dealer
Weight: 0.59
, crime
Weight: 0.59
, commodity
Weight: 0.59
Siblings acetaminophen
Weight: 0.74
, birth control pill
Weight: 0.73
, diazepam
Weight: 0.73
, ibuprofen
Weight: 0.69
, opiate
Weight: 0.69

Related properties

Property Similarity
be used to get well 1.00
make person well 0.89
be used to get high 0.80
make you feel good or bad 0.79
be good 0.78
heal as well as harm someone 0.78
prevent person from think properly 0.78
be used to not get child 0.76
wants to get some money from someone 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(drug, be used to get well)
Evidence: 0.10
¬ Remarkable(birth control pill, be used to not get child)

Remarkability from sibling implausibility

0.38
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.10
Remarkable(birth control pill, be used to not get child)
Evidence: 0.23
¬ Plausible(birth control pill, be used to not get child)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.55
¬ Salient(drug, be used to get well)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.53
Typical(drug, be used to get well)
Evidence: 0.32
¬ Typical(drug, make person well)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.05
¬ Plausible(drug, wants to get some money from someone)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.70
Remarkable(drug, be used to get well)
Evidence: 0.28
¬ Remarkable(drug, prevent person from think properly)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.13
¬ Plausible(drug, be good)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.70
Remarkable(drug, be used to get well)
Evidence: 0.72
¬ Remarkable(drug, make person well)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.55
Salient(drug, be used to get well)
Evidence: 0.25
¬ Salient(drug, prevent person from think properly)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.53
Typical(drug, be used to get well)
Evidence: 0.30
¬ Typical(drug, make you feel good or bad)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.70
Remarkable(drug, be used to get well)
Evidence: 0.54
¬ Remarkable(drug, be used to get high)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.16
¬ Plausible(drug, prevent person from think properly)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.21
¬ Plausible(drug, be used to get high)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.20
¬ Plausible(drug, heal as well as harm someone)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.70
Remarkable(drug, be used to get well)
Evidence: 0.62
¬ Remarkable(drug, be good)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.70
Remarkable(drug, be used to get well)
Evidence: 0.67
¬ Remarkable(drug, make you feel good or bad)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.70
Remarkable(drug, be used to get well)
Evidence: 0.65
¬ Remarkable(drug, heal as well as harm someone)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.35
¬ Plausible(drug, make person well)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.55
Salient(drug, be used to get well)
Evidence: 0.47
¬ Salient(drug, heal as well as harm someone)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.53
Typical(drug, be used to get well)
Evidence: 0.50
¬ Typical(drug, be used to get high)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.53
Typical(drug, be used to get well)
Evidence: 0.48
¬ Typical(drug, heal as well as harm someone)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.70
Remarkable(drug, be used to get well)
Evidence: 0.71
¬ Remarkable(drug, wants to get some money from someone)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.89
Evidence: 0.55
Salient(drug, be used to get well)
Evidence: 0.74
¬ Salient(drug, make person well)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.55
Salient(drug, be used to get well)
Evidence: 0.52
¬ Salient(drug, wants to get some money from someone)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.53
Typical(drug, be used to get well)
Evidence: 0.57
¬ Typical(drug, be good)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.55
Salient(drug, be used to get well)
Evidence: 0.62
¬ Salient(drug, be used to get high)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.55
Salient(drug, be used to get well)
Evidence: 0.60
¬ Salient(drug, be good)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.55
Salient(drug, be used to get well)
Evidence: 0.67
¬ Salient(drug, make you feel good or bad)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.53
Typical(drug, be used to get well)
Evidence: 0.66
¬ Typical(drug, prevent person from think properly)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.37
¬ Plausible(drug, make you feel good or bad)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.53
Typical(drug, be used to get well)
Evidence: 0.67
¬ Typical(drug, wants to get some money from someone)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.55
Salient(drug, be used to get well)
Evidence: 0.53
¬ Typical(drug, be used to get well)
Evidence: 0.70
¬ Remarkable(drug, be used to get well)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.53
¬ Typical(drug, be used to get well)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(drug, be used to get well)
Evidence: 0.65
¬ Typical(birth control pill, be used to not get child)