drum: be used to beat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.59
, sound
Weight: 0.59
, mix
Weight: 0.58
, instrument
Weight: 0.58
Siblings bass drum
Weight: 0.70
, crash cymbal
Weight: 0.42
, percussion instrument
Weight: 0.36
, trumpet
Weight: 0.35
, bass guitar
Weight: 0.35

Related properties

Property Similarity
be used to beat 1.00
be used to play beat 0.97
be used to keep beat 0.94
be used to set beat 0.94
be used to produce beat 0.92
be used to create beat for music 0.87
be play by beat on skin 0.87
be used to make low musical beat 0.83
be used to provide rhythmic beat 0.78
be at techno beat 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.18
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.75
Evidence: 0.04
Plausible(sound, be at techno beat)
Evidence: 0.66
¬ Typical(drum, be used to beat)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.04
¬ Plausible(sound, be at techno beat)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.19
¬ Remarkable(sound, be at techno beat)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
0.10
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.53
¬ Remarkable(percussion instrument, be used to beat)
0.09
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.53
¬ Remarkable(bass drum, be used to set beat)
0.09
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.71
¬ Remarkable(bass drum, be used to beat)
0.09
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.97
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.69
¬ Remarkable(bass drum, be used to play beat)
0.08
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.92
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.72
¬ Remarkable(bass drum, be used to produce beat)
0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.66
¬ Remarkable(percussion instrument, be used to provide rhythmic beat)
0.07
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.80
¬ Remarkable(bass drum, be used to make low musical beat)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.04
Plausible(sound, be at techno beat)
Evidence: 0.47
Remarkable(drum, be used to beat)
Evidence: 0.09
¬ Plausible(drum, be used to beat)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.71
Remarkable(bass drum, be used to beat)
Evidence: 0.04
¬ Plausible(bass drum, be used to beat)
0.58
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.53
Remarkable(percussion instrument, be used to beat)
Evidence: 0.07
¬ Plausible(percussion instrument, be used to beat)
0.57
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.69
Remarkable(bass drum, be used to play beat)
Evidence: 0.07
¬ Plausible(bass drum, be used to play beat)
0.55
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.53
Remarkable(bass drum, be used to set beat)
Evidence: 0.05
¬ Plausible(bass drum, be used to set beat)
0.55
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.72
Remarkable(bass drum, be used to produce beat)
Evidence: 0.04
¬ Plausible(bass drum, be used to produce beat)
0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.80
Remarkable(bass drum, be used to make low musical beat)
Evidence: 0.03
¬ Plausible(bass drum, be used to make low musical beat)
0.49
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.13
Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.16
¬ Plausible(percussion instrument, be used to keep beat)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.66
Remarkable(percussion instrument, be used to provide rhythmic beat)
Evidence: 0.13
¬ Plausible(percussion instrument, be used to provide rhythmic beat)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.45
¬ Salient(drum, be used to beat)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.45
Salient(drum, be used to beat)
Evidence: 0.18
¬ Salient(drum, be play by beat on skin)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.47
Remarkable(drum, be used to beat)
Evidence: 0.19
¬ Remarkable(drum, be play by beat on skin)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.12
¬ Plausible(drum, be used to create beat for music)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.12
¬ Plausible(drum, be play by beat on skin)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.66
Typical(drum, be used to beat)
Evidence: 0.45
¬ Typical(drum, be used to create beat for music)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.66
Typical(drum, be used to beat)
Evidence: 0.74
¬ Typical(drum, be play by beat on skin)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.45
Salient(drum, be used to beat)
Evidence: 0.62
¬ Salient(drum, be used to create beat for music)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.47
Remarkable(drum, be used to beat)
Evidence: 0.82
¬ Remarkable(drum, be used to create beat for music)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.45
Salient(drum, be used to beat)
Evidence: 0.66
¬ Typical(drum, be used to beat)
Evidence: 0.47
¬ Remarkable(drum, be used to beat)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.09
Plausible(drum, be used to beat)
Evidence: 0.66
¬ Typical(drum, be used to beat)

Typicality and Rermarkability incompatibility between a parent and a child

0.22
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.91
¬ Typical(sound, be at techno beat)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.56
¬ Typical(bass drum, be used to play beat)
0.09
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.64
¬ Typical(bass drum, be used to beat)
0.09
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.69
¬ Typical(percussion instrument, be used to beat)
0.09
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.63
¬ Typical(bass drum, be used to produce beat)
0.08
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.94
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.71
¬ Typical(bass drum, be used to set beat)
0.08
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.94
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.73
¬ Typical(percussion instrument, be used to keep beat)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.60
¬ Typical(bass drum, be used to make low musical beat)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.47
¬ Remarkable(drum, be used to beat)
Evidence: 0.50
¬ Typical(percussion instrument, be used to provide rhythmic beat)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.66
Typical(drum, be used to beat)
Evidence: 0.91
¬ Typical(sound, be at techno beat)