drum: be used to keep time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.59
, sound
Weight: 0.59
, mix
Weight: 0.58
, instrument
Weight: 0.58
Siblings bass drum
Weight: 0.70
, crash cymbal
Weight: 0.42
, percussion instrument
Weight: 0.36
, trumpet
Weight: 0.35
, bass guitar
Weight: 0.35

Related properties

Property Similarity
be used to keep time 1.00
be used to keep time in music 0.91
be used to keep beat 0.81
be save to be play again 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.17
Rule weight: 0.66
Evidence weight: 0.34
Similarity weight: 0.76
Evidence: 0.09
Plausible(sound, be save to be play again)
Evidence: 0.72
¬ Typical(drum, be used to keep time)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.10
Plausible(drum, be used to keep time)
Evidence: 0.09
¬ Plausible(sound, be save to be play again)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(drum, be used to keep time)
Evidence: 0.12
¬ Remarkable(sound, be save to be play again)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.26
¬ Remarkable(drum, be used to keep time)
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
0.10
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.26
¬ Remarkable(drum, be used to keep time)
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.09
Plausible(sound, be save to be play again)
Evidence: 0.26
Remarkable(drum, be used to keep time)
Evidence: 0.10
¬ Plausible(drum, be used to keep time)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.10
Plausible(drum, be used to keep time)
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)
0.43
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.10
Plausible(drum, be used to keep time)
Evidence: 0.13
Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.16
¬ Plausible(percussion instrument, be used to keep beat)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.10
Plausible(drum, be used to keep time)
Evidence: 0.32
¬ Salient(drum, be used to keep time)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.32
Salient(drum, be used to keep time)
Evidence: 0.72
¬ Typical(drum, be used to keep time)
Evidence: 0.26
¬ Remarkable(drum, be used to keep time)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.35
Similarity weight: 1.00
Evidence: 0.10
Plausible(drum, be used to keep time)
Evidence: 0.72
¬ Typical(drum, be used to keep time)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(drum, be used to keep time)
Evidence: 0.87
¬ Typical(sound, be save to be play again)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.26
¬ Remarkable(drum, be used to keep time)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.26
¬ Remarkable(drum, be used to keep time)
Evidence: 0.73
¬ Typical(percussion instrument, be used to keep beat)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.72
Typical(drum, be used to keep time)
Evidence: 0.87
¬ Typical(sound, be save to be play again)