drummer: be put behind glass

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents guitarist
Weight: 0.68
, thing
Weight: 0.60
, player
Weight: 0.60
, band
Weight: 0.60
Siblings rubber band
Weight: 0.35
, orchestra
Weight: 0.34
, band aid
Weight: 0.33

Related properties

Property Similarity
be put behind glass 1.00
go behind glass 0.97
be behind glass 0.97
be behind glass at glastonbury 0.96
play behind glass 0.95
be behind glass screens 0.88
sit behind plastic 0.86
sit behind plexiglass 0.85
have glass around them 0.85
drum behind glass 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.41
Plausible(drummer, be put behind glass)
Evidence: 0.30
¬ Salient(drummer, be put behind glass)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.25
Remarkable(drummer, be put behind glass)
Evidence: 0.16
¬ Remarkable(drummer, be behind glass at glastonbury)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.25
Remarkable(drummer, be put behind glass)
Evidence: 0.09
¬ Remarkable(drummer, be behind glass screens)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.30
Salient(drummer, be put behind glass)
Evidence: 0.21
¬ Salient(drummer, be behind glass at glastonbury)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.30
Salient(drummer, be put behind glass)
Evidence: 0.14
¬ Salient(drummer, be behind glass screens)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.41
Plausible(drummer, be put behind glass)
Evidence: 0.32
¬ Plausible(drummer, be behind glass at glastonbury)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.60
Typical(drummer, be put behind glass)
Evidence: 0.56
¬ Typical(drummer, be behind glass)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.60
Typical(drummer, be put behind glass)
Evidence: 0.40
¬ Typical(drummer, be behind glass screens)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.60
Typical(drummer, be put behind glass)
Evidence: 0.58
¬ Typical(drummer, be behind glass at glastonbury)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.25
Remarkable(drummer, be put behind glass)
Evidence: 0.34
¬ Remarkable(drummer, be behind glass)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.60
Typical(drummer, be put behind glass)
Evidence: 0.64
¬ Typical(drummer, play behind glass)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.60
Typical(drummer, be put behind glass)
Evidence: 0.46
¬ Typical(drummer, drum behind glass)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.97
Evidence: 0.30
Salient(drummer, be put behind glass)
Evidence: 0.42
¬ Salient(drummer, be behind glass)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.60
Typical(drummer, be put behind glass)
Evidence: 0.52
¬ Typical(drummer, have glass around them)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.95
Evidence: 0.25
Remarkable(drummer, be put behind glass)
Evidence: 0.42
¬ Remarkable(drummer, play behind glass)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.30
Salient(drummer, be put behind glass)
Evidence: 0.39
¬ Salient(drummer, drum behind glass)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.41
Plausible(drummer, be put behind glass)
Evidence: 0.47
¬ Plausible(drummer, have glass around them)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.25
Remarkable(drummer, be put behind glass)
Evidence: 0.39
¬ Remarkable(drummer, drum behind glass)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.88
Evidence: 0.41
Plausible(drummer, be put behind glass)
Evidence: 0.54
¬ Plausible(drummer, be behind glass screens)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.30
Salient(drummer, be put behind glass)
Evidence: 0.47
¬ Salient(drummer, have glass around them)
0.47
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.95
Evidence: 0.30
Salient(drummer, be put behind glass)
Evidence: 0.59
¬ Salient(drummer, play behind glass)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.85
Evidence: 0.25
Remarkable(drummer, be put behind glass)
Evidence: 0.52
¬ Remarkable(drummer, have glass around them)
0.40
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.97
Evidence: 0.41
Plausible(drummer, be put behind glass)
Evidence: 0.87
¬ Plausible(drummer, be behind glass)
0.37
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.84
Evidence: 0.41
Plausible(drummer, be put behind glass)
Evidence: 0.82
¬ Plausible(drummer, drum behind glass)
0.37
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.95
Evidence: 0.41
Plausible(drummer, be put behind glass)
Evidence: 0.93
¬ Plausible(drummer, play behind glass)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.30
Salient(drummer, be put behind glass)
Evidence: 0.60
¬ Typical(drummer, be put behind glass)
Evidence: 0.25
¬ Remarkable(drummer, be put behind glass)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.41
Plausible(drummer, be put behind glass)
Evidence: 0.60
¬ Typical(drummer, be put behind glass)