drummer: have glass around them

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents guitarist
Weight: 0.68
, thing
Weight: 0.60
, player
Weight: 0.60
, band
Weight: 0.60
Siblings rubber band
Weight: 0.35
, orchestra
Weight: 0.34
, band aid
Weight: 0.33

Related properties

Property Similarity
have glass around them 1.00
be behind glass at glastonbury 0.88
go behind glass 0.87
be behind glass 0.87
have plexiglass around them 0.87
be put behind glass 0.85
play behind glass 0.85
be behind glass screens 0.83
be surrounded by glass 0.82
be in glass cage 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.47
Plausible(drummer, have glass around them)
Evidence: 0.47
¬ Salient(drummer, have glass around them)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.52
Remarkable(drummer, have glass around them)
Evidence: 0.16
¬ Remarkable(drummer, be behind glass at glastonbury)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.52
Remarkable(drummer, have glass around them)
Evidence: 0.09
¬ Remarkable(drummer, be behind glass screens)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.47
Salient(drummer, have glass around them)
Evidence: 0.21
¬ Salient(drummer, be behind glass at glastonbury)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.47
Salient(drummer, have glass around them)
Evidence: 0.14
¬ Salient(drummer, be behind glass screens)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.52
Remarkable(drummer, have glass around them)
Evidence: 0.25
¬ Remarkable(drummer, be put behind glass)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.47
Plausible(drummer, have glass around them)
Evidence: 0.32
¬ Plausible(drummer, be behind glass at glastonbury)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.52
Remarkable(drummer, have glass around them)
Evidence: 0.34
¬ Remarkable(drummer, be behind glass)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.52
Remarkable(drummer, have glass around them)
Evidence: 0.24
¬ Remarkable(drummer, be in glass cage)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.47
Salient(drummer, have glass around them)
Evidence: 0.30
¬ Salient(drummer, be put behind glass)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.52
Remarkable(drummer, have glass around them)
Evidence: 0.38
¬ Remarkable(drummer, have plexiglass around them)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.47
Salient(drummer, have glass around them)
Evidence: 0.31
¬ Salient(drummer, be in glass cage)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.52
Remarkable(drummer, have glass around them)
Evidence: 0.42
¬ Remarkable(drummer, play behind glass)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.47
Salient(drummer, have glass around them)
Evidence: 0.42
¬ Salient(drummer, be behind glass)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.47
Salient(drummer, have glass around them)
Evidence: 0.42
¬ Salient(drummer, have plexiglass around them)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.52
Typical(drummer, have glass around them)
Evidence: 0.40
¬ Typical(drummer, be behind glass screens)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.47
Plausible(drummer, have glass around them)
Evidence: 0.41
¬ Plausible(drummer, be put behind glass)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.47
Plausible(drummer, have glass around them)
Evidence: 0.49
¬ Plausible(drummer, have plexiglass around them)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.52
Typical(drummer, have glass around them)
Evidence: 0.56
¬ Typical(drummer, be behind glass)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.52
Typical(drummer, have glass around them)
Evidence: 0.58
¬ Typical(drummer, be behind glass at glastonbury)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.52
Typical(drummer, have glass around them)
Evidence: 0.48
¬ Typical(drummer, be surrounded by glass)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.47
Plausible(drummer, have glass around them)
Evidence: 0.45
¬ Plausible(drummer, be in glass cage)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.52
Typical(drummer, have glass around them)
Evidence: 0.61
¬ Typical(drummer, have plexiglass around them)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.52
Typical(drummer, have glass around them)
Evidence: 0.60
¬ Typical(drummer, be put behind glass)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.47
Plausible(drummer, have glass around them)
Evidence: 0.54
¬ Plausible(drummer, be behind glass screens)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.52
Typical(drummer, have glass around them)
Evidence: 0.64
¬ Typical(drummer, play behind glass)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.47
Salient(drummer, have glass around them)
Evidence: 0.59
¬ Salient(drummer, play behind glass)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.52
Typical(drummer, have glass around them)
Evidence: 0.66
¬ Typical(drummer, be in glass cage)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.52
Remarkable(drummer, have glass around them)
Evidence: 0.69
¬ Remarkable(drummer, be surrounded by glass)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.47
Salient(drummer, have glass around them)
Evidence: 0.68
¬ Salient(drummer, be surrounded by glass)
0.40
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.87
Evidence: 0.47
Plausible(drummer, have glass around them)
Evidence: 0.87
¬ Plausible(drummer, be behind glass)
0.37
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.47
Plausible(drummer, have glass around them)
Evidence: 0.93
¬ Plausible(drummer, play behind glass)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.82
Evidence: 0.47
Plausible(drummer, have glass around them)
Evidence: 0.91
¬ Plausible(drummer, be surrounded by glass)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.47
Salient(drummer, have glass around them)
Evidence: 0.52
¬ Typical(drummer, have glass around them)
Evidence: 0.52
¬ Remarkable(drummer, have glass around them)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.47
Plausible(drummer, have glass around them)
Evidence: 0.52
¬ Typical(drummer, have glass around them)