dungeon: give like 26s

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents room
Weight: 0.60
, cave
Weight: 0.56
, thing
Weight: 0.56
, adventure
Weight: 0.55
, place
Weight: 0.54
Siblings cellar
Weight: 0.34
, laundry room
Weight: 0.34
, hotel room
Weight: 0.34
, den
Weight: 0.33
, dining room
Weight: 0.33

Related properties

Property Similarity
give like 26s 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.20
Plausible(dungeon, give like 26s)
Evidence: 0.17
¬ Salient(dungeon, give like 26s)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.17
Salient(dungeon, give like 26s)
Evidence: 0.48
¬ Typical(dungeon, give like 26s)
Evidence: 0.15
¬ Remarkable(dungeon, give like 26s)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.20
Plausible(dungeon, give like 26s)
Evidence: 0.48
¬ Typical(dungeon, give like 26s)