dungeon: has quality sin

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents room
Weight: 0.60
, cave
Weight: 0.56
, thing
Weight: 0.56
, adventure
Weight: 0.55
, place
Weight: 0.54
Siblings cellar
Weight: 0.34
, laundry room
Weight: 0.34
, hotel room
Weight: 0.34
, den
Weight: 0.33
, dining room
Weight: 0.33

Related properties

Property Similarity
has quality sin 1.00
has quality evil 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.75
Plausible(dungeon, has quality sin)
Evidence: 0.86
¬ Salient(dungeon, has quality sin)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.86
Salient(dungeon, has quality sin)
Evidence: 0.91
¬ Salient(dungeon, has quality evil)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.72
Remarkable(dungeon, has quality sin)
Evidence: 0.52
¬ Remarkable(dungeon, has quality evil)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.75
Plausible(dungeon, has quality sin)
Evidence: 0.86
¬ Plausible(dungeon, has quality evil)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.76
Typical(dungeon, has quality sin)
Evidence: 0.93
¬ Typical(dungeon, has quality evil)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.86
Salient(dungeon, has quality sin)
Evidence: 0.76
¬ Typical(dungeon, has quality sin)
Evidence: 0.72
¬ Remarkable(dungeon, has quality sin)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.75
Plausible(dungeon, has quality sin)
Evidence: 0.76
¬ Typical(dungeon, has quality sin)