dungeon: has trait fun

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents room
Weight: 0.60
, cave
Weight: 0.56
, thing
Weight: 0.56
, adventure
Weight: 0.55
, place
Weight: 0.54
Siblings cellar
Weight: 0.34
, laundry room
Weight: 0.34
, hotel room
Weight: 0.34
, den
Weight: 0.33
, dining room
Weight: 0.33

Related properties

Property Similarity
has trait fun 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.59
¬ Remarkable(dungeon, has trait fun)
Evidence: 0.67
¬ Remarkable(hotel room, has trait fun)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.90
Plausible(dungeon, has trait fun)
Evidence: 0.67
Remarkable(hotel room, has trait fun)
Evidence: 0.93
¬ Plausible(hotel room, has trait fun)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.90
Plausible(dungeon, has trait fun)
Evidence: 0.95
¬ Salient(dungeon, has trait fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Salient(dungeon, has trait fun)
Evidence: 0.94
¬ Typical(dungeon, has trait fun)
Evidence: 0.59
¬ Remarkable(dungeon, has trait fun)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.90
Plausible(dungeon, has trait fun)
Evidence: 0.94
¬ Typical(dungeon, has trait fun)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.59
¬ Remarkable(dungeon, has trait fun)
Evidence: 0.96
¬ Typical(hotel room, has trait fun)