duty: call of is bad game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents expectation
Weight: 0.63
, consideration
Weight: 0.59
, order
Weight: 0.58
, concept
Weight: 0.58
, factor
Weight: 0.58
Siblings code
Weight: 0.61
, preparation
Weight: 0.59
, promotion
Weight: 0.57
, privilege
Weight: 0.31
, burden
Weight: 0.31

Related properties

Property Similarity
call of is bad game 1.00
call of is game 0.96
call of is more popular game 0.90
call of is best game ever 0.89
call of is fun 0.81
is bad thing 0.78
call of is crap 0.78
were bad 0.77
be even thing in league 0.76
is good for 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.86
Plausible(order, is good for)
Evidence: 0.71
¬ Typical(duty, call of is bad game)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.54
Plausible(duty, call of is bad game)
Evidence: 0.86
¬ Plausible(order, is good for)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(duty, call of is bad game)
Evidence: 0.67
¬ Remarkable(order, is good for)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(duty, call of is bad game)
Evidence: 0.03
¬ Remarkable(privilege, is bad thing)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.34
¬ Remarkable(duty, call of is bad game)
Evidence: 0.08
¬ Remarkable(code, were bad)
0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(duty, call of is bad game)
Evidence: 0.58
¬ Remarkable(promotion, be even thing in league)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.86
Plausible(order, is good for)
Evidence: 0.34
Remarkable(duty, call of is bad game)
Evidence: 0.54
¬ Plausible(duty, call of is bad game)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.54
Plausible(duty, call of is bad game)
Evidence: 0.03
Remarkable(privilege, is bad thing)
Evidence: 0.02
¬ Plausible(privilege, is bad thing)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.54
Plausible(duty, call of is bad game)
Evidence: 0.08
Remarkable(code, were bad)
Evidence: 0.09
¬ Plausible(code, were bad)
0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.54
Plausible(duty, call of is bad game)
Evidence: 0.58
Remarkable(promotion, be even thing in league)
Evidence: 0.54
¬ Plausible(promotion, be even thing in league)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.54
Plausible(duty, call of is bad game)
Evidence: 0.45
¬ Salient(duty, call of is bad game)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.54
Plausible(duty, call of is bad game)
Evidence: 0.05
¬ Plausible(duty, call of is more popular game)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.45
Salient(duty, call of is bad game)
Evidence: 0.05
¬ Salient(duty, call of is more popular game)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.34
Remarkable(duty, call of is bad game)
Evidence: 0.04
¬ Remarkable(duty, call of is more popular game)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.54
Plausible(duty, call of is bad game)
Evidence: 0.10
¬ Plausible(duty, call of is best game ever)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.34
Remarkable(duty, call of is bad game)
Evidence: 0.07
¬ Remarkable(duty, call of is best game ever)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.45
Salient(duty, call of is bad game)
Evidence: 0.09
¬ Salient(duty, call of is best game ever)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.71
Typical(duty, call of is bad game)
Evidence: 0.28
¬ Typical(duty, call of is more popular game)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.45
Salient(duty, call of is bad game)
Evidence: 0.28
¬ Salient(duty, call of is game)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.71
Typical(duty, call of is bad game)
Evidence: 0.53
¬ Typical(duty, call of is game)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.54
Plausible(duty, call of is bad game)
Evidence: 0.36
¬ Plausible(duty, call of is game)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.71
Typical(duty, call of is bad game)
Evidence: 0.38
¬ Typical(duty, call of is best game ever)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.34
Remarkable(duty, call of is bad game)
Evidence: 0.28
¬ Remarkable(duty, call of is game)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.45
Salient(duty, call of is bad game)
Evidence: 0.27
¬ Salient(duty, call of is fun)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.71
Typical(duty, call of is bad game)
Evidence: 0.52
¬ Typical(duty, call of is fun)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.54
Plausible(duty, call of is bad game)
Evidence: 0.34
¬ Plausible(duty, call of is fun)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.34
Remarkable(duty, call of is bad game)
Evidence: 0.27
¬ Remarkable(duty, call of is fun)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.71
Typical(duty, call of is bad game)
Evidence: 0.56
¬ Typical(duty, call of is crap)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.54
Plausible(duty, call of is bad game)
Evidence: 0.48
¬ Plausible(duty, call of is crap)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.45
Salient(duty, call of is bad game)
Evidence: 0.42
¬ Salient(duty, call of is crap)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.34
Remarkable(duty, call of is bad game)
Evidence: 0.43
¬ Remarkable(duty, call of is crap)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.45
Salient(duty, call of is bad game)
Evidence: 0.71
¬ Typical(duty, call of is bad game)
Evidence: 0.34
¬ Remarkable(duty, call of is bad game)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.54
Plausible(duty, call of is bad game)
Evidence: 0.71
¬ Typical(duty, call of is bad game)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(duty, call of is bad game)
Evidence: 0.91
¬ Typical(order, is good for)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(duty, call of is bad game)
Evidence: 0.17
¬ Typical(privilege, is bad thing)
0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.34
¬ Remarkable(duty, call of is bad game)
Evidence: 0.35
¬ Typical(code, were bad)
0.08
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(duty, call of is bad game)
Evidence: 0.59
¬ Typical(promotion, be even thing in league)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.71
Typical(duty, call of is bad game)
Evidence: 0.91
¬ Typical(order, is good for)