dvd player: be at electronics shop

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.82
, cd player
Weight: 0.76
, item
Weight: 0.67
, feature
Weight: 0.66
Siblings board game
Weight: 0.68
, dvd
Weight: 0.61
, football player
Weight: 0.40
, baseball player
Weight: 0.39
, tennis player
Weight: 0.38

Related properties

Property Similarity
be at electronics shop 1.00
be at toy shop 0.83
be buy in shop 0.80
be at toy store 0.78
be at store 0.77
be at in store 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.28
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.38
Plausible(item, be at store)
Evidence: 0.75
¬ Typical(dvd player, be at electronics shop)
0.19
Rule weight: 0.66
Evidence weight: 0.35
Similarity weight: 0.80
Evidence: 0.14
Plausible(item, be buy in shop)
Evidence: 0.75
¬ Typical(dvd player, be at electronics shop)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.16
Plausible(dvd player, be at electronics shop)
Evidence: 0.14
¬ Plausible(item, be buy in shop)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.16
Plausible(dvd player, be at electronics shop)
Evidence: 0.38
¬ Plausible(item, be at store)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
Evidence: 0.66
¬ Remarkable(item, be buy in shop)
0.42
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
Evidence: 0.68
¬ Remarkable(item, be at store)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
Evidence: 0.22
¬ Remarkable(dvd, be at in store)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
Evidence: 0.55
¬ Remarkable(board game, be at toy store)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.38
Plausible(item, be at store)
Evidence: 0.09
Remarkable(dvd player, be at electronics shop)
Evidence: 0.16
¬ Plausible(dvd player, be at electronics shop)
0.29
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.14
Plausible(item, be buy in shop)
Evidence: 0.09
Remarkable(dvd player, be at electronics shop)
Evidence: 0.16
¬ Plausible(dvd player, be at electronics shop)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.16
Plausible(dvd player, be at electronics shop)
Evidence: 0.49
Remarkable(board game, be at toy shop)
Evidence: 0.29
¬ Plausible(board game, be at toy shop)
0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.16
Plausible(dvd player, be at electronics shop)
Evidence: 0.55
Remarkable(board game, be at toy store)
Evidence: 0.24
¬ Plausible(board game, be at toy store)
0.39
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.16
Plausible(dvd player, be at electronics shop)
Evidence: 0.22
Remarkable(dvd, be at in store)
Evidence: 0.25
¬ Plausible(dvd, be at in store)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.16
Plausible(dvd player, be at electronics shop)
Evidence: 0.12
¬ Salient(dvd player, be at electronics shop)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.12
Salient(dvd player, be at electronics shop)
Evidence: 0.75
¬ Typical(dvd player, be at electronics shop)
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.16
Plausible(dvd player, be at electronics shop)
Evidence: 0.75
¬ Typical(dvd player, be at electronics shop)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
Evidence: 0.48
¬ Typical(item, be buy in shop)
0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
Evidence: 0.26
¬ Typical(item, be at store)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
Evidence: 0.39
¬ Typical(board game, be at toy shop)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
Evidence: 0.43
¬ Typical(board game, be at toy store)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
Evidence: 0.52
¬ Typical(dvd, be at in store)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.75
Typical(dvd player, be at electronics shop)
Evidence: 0.26
¬ Typical(item, be at store)
0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.75
Typical(dvd player, be at electronics shop)
Evidence: 0.48
¬ Typical(item, be buy in shop)