earn live: be used to buy food

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to buy food 1.00
be used to buy clothe 0.82
causes you have money to buy good 0.82
be motivated by food 0.81
be motivated by food cost money 0.81
be used to buy object 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.61
Plausible(earn live, be used to buy food)
Evidence: 0.14
¬ Salient(earn live, be used to buy food)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.91
Typical(earn live, be used to buy food)
Evidence: 0.10
¬ Typical(earn live, causes you have money to buy good)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.91
Typical(earn live, be used to buy food)
Evidence: 0.43
¬ Typical(earn live, be motivated by food)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.91
Typical(earn live, be used to buy food)
Evidence: 0.42
¬ Typical(earn live, be motivated by food cost money)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.13
Remarkable(earn live, be used to buy food)
Evidence: 0.09
¬ Remarkable(earn live, be used to buy clothe)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.91
Typical(earn live, be used to buy food)
Evidence: 0.94
¬ Typical(earn live, be used to buy clothe)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.14
Salient(earn live, be used to buy food)
Evidence: 0.12
¬ Salient(earn live, be used to buy clothe)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.91
Typical(earn live, be used to buy food)
Evidence: 0.49
¬ Typical(earn live, be used to buy object)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.61
Plausible(earn live, be used to buy food)
Evidence: 0.61
¬ Plausible(earn live, be used to buy clothe)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.13
Remarkable(earn live, be used to buy food)
Evidence: 0.22
¬ Remarkable(earn live, be used to buy object)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.61
Plausible(earn live, be used to buy food)
Evidence: 0.79
¬ Plausible(earn live, be motivated by food cost money)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.61
Plausible(earn live, be used to buy food)
Evidence: 0.81
¬ Plausible(earn live, be motivated by food)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.14
Salient(earn live, be used to buy food)
Evidence: 0.39
¬ Salient(earn live, be motivated by food cost money)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.61
Plausible(earn live, be used to buy food)
Evidence: 0.83
¬ Plausible(earn live, be used to buy object)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.61
Plausible(earn live, be used to buy food)
Evidence: 0.94
¬ Plausible(earn live, causes you have money to buy good)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.14
Salient(earn live, be used to buy food)
Evidence: 0.46
¬ Salient(earn live, be motivated by food)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.13
Remarkable(earn live, be used to buy food)
Evidence: 0.53
¬ Remarkable(earn live, be motivated by food)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.14
Salient(earn live, be used to buy food)
Evidence: 0.53
¬ Salient(earn live, be used to buy object)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.82
Evidence: 0.14
Salient(earn live, be used to buy food)
Evidence: 0.63
¬ Salient(earn live, causes you have money to buy good)
0.26
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.81
Evidence: 0.13
Remarkable(earn live, be used to buy food)
Evidence: 0.72
¬ Remarkable(earn live, be motivated by food cost money)
0.12
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.82
Evidence: 0.13
Remarkable(earn live, be used to buy food)
Evidence: 0.95
¬ Remarkable(earn live, causes you have money to buy good)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.14
Salient(earn live, be used to buy food)
Evidence: 0.91
¬ Typical(earn live, be used to buy food)
Evidence: 0.13
¬ Remarkable(earn live, be used to buy food)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.61
Plausible(earn live, be used to buy food)
Evidence: 0.91
¬ Typical(earn live, be used to buy food)