earn live: be used to get money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get money 1.00
be used to make money 0.94
causes you have money to buy good 0.90
causes have money 0.90
causes make money 0.89
requires do something to make money 0.89
be motivated by you need money 0.88
be motivated by need money 0.88
be motivated by have money 0.88
be motivated by money 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(earn live, be used to get money)
Evidence: 0.69
¬ Salient(earn live, be used to get money)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.93
Plausible(earn live, be used to get money)
Evidence: 0.92
¬ Plausible(earn live, be used to make money)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.88
Remarkable(earn live, be used to get money)
Evidence: 0.79
¬ Remarkable(earn live, be used to make money)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.16
Typical(earn live, be used to get money)
Evidence: 0.05
¬ Typical(earn live, requires do something to make money)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.16
Typical(earn live, be used to get money)
Evidence: 0.06
¬ Typical(earn live, causes make money)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.16
Typical(earn live, be used to get money)
Evidence: 0.06
¬ Typical(earn live, causes have money)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Plausible(earn live, be used to get money)
Evidence: 0.94
¬ Plausible(earn live, causes you have money to buy good)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.16
Typical(earn live, be used to get money)
Evidence: 0.06
¬ Typical(earn live, be motivated by you need money)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Plausible(earn live, be used to get money)
Evidence: 0.99
¬ Plausible(earn live, causes have money)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.93
Plausible(earn live, be used to get money)
Evidence: 0.98
¬ Plausible(earn live, requires do something to make money)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.93
Plausible(earn live, be used to get money)
Evidence: 0.99
¬ Plausible(earn live, causes make money)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.16
Typical(earn live, be used to get money)
Evidence: 0.10
¬ Typical(earn live, causes you have money to buy good)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Plausible(earn live, be used to get money)
Evidence: 0.90
¬ Plausible(earn live, be motivated by need money)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Plausible(earn live, be used to get money)
Evidence: 0.84
¬ Plausible(earn live, be motivated by money)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Plausible(earn live, be used to get money)
Evidence: 0.92
¬ Plausible(earn live, be motivated by have money)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Plausible(earn live, be used to get money)
Evidence: 0.97
¬ Plausible(earn live, be motivated by you need money)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.88
Remarkable(earn live, be used to get money)
Evidence: 0.86
¬ Remarkable(earn live, causes have money)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.88
Remarkable(earn live, be used to get money)
Evidence: 0.85
¬ Remarkable(earn live, causes make money)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.88
Remarkable(earn live, be used to get money)
Evidence: 0.95
¬ Remarkable(earn live, causes you have money to buy good)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.88
Remarkable(earn live, be used to get money)
Evidence: 0.96
¬ Remarkable(earn live, requires do something to make money)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.88
Remarkable(earn live, be used to get money)
Evidence: 0.84
¬ Remarkable(earn live, be motivated by money)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.88
Remarkable(earn live, be used to get money)
Evidence: 0.92
¬ Remarkable(earn live, be motivated by need money)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.88
Remarkable(earn live, be used to get money)
Evidence: 0.91
¬ Remarkable(earn live, be motivated by have money)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.88
Remarkable(earn live, be used to get money)
Evidence: 0.95
¬ Remarkable(earn live, be motivated by you need money)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.16
Typical(earn live, be used to get money)
Evidence: 0.21
¬ Typical(earn live, be used to make money)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.16
Typical(earn live, be used to get money)
Evidence: 0.15
¬ Typical(earn live, be motivated by have money)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.16
Typical(earn live, be used to get money)
Evidence: 0.17
¬ Typical(earn live, be motivated by need money)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.69
Salient(earn live, be used to get money)
Evidence: 0.72
¬ Salient(earn live, be used to make money)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.69
Salient(earn live, be used to get money)
Evidence: 0.63
¬ Salient(earn live, causes you have money to buy good)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.69
Salient(earn live, be used to get money)
Evidence: 0.59
¬ Salient(earn live, be motivated by need money)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.69
Salient(earn live, be used to get money)
Evidence: 0.59
¬ Salient(earn live, be motivated by money)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.69
Salient(earn live, be used to get money)
Evidence: 0.68
¬ Salient(earn live, be motivated by have money)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.69
Salient(earn live, be used to get money)
Evidence: 0.73
¬ Salient(earn live, requires do something to make money)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.69
Salient(earn live, be used to get money)
Evidence: 0.73
¬ Salient(earn live, be motivated by you need money)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.16
Typical(earn live, be used to get money)
Evidence: 0.30
¬ Typical(earn live, be motivated by money)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.69
Salient(earn live, be used to get money)
Evidence: 0.89
¬ Salient(earn live, causes have money)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.69
Salient(earn live, be used to get money)
Evidence: 0.91
¬ Salient(earn live, causes make money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.69
Salient(earn live, be used to get money)
Evidence: 0.16
¬ Typical(earn live, be used to get money)
Evidence: 0.88
¬ Remarkable(earn live, be used to get money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(earn live, be used to get money)
Evidence: 0.16
¬ Typical(earn live, be used to get money)