eat in fast food restaurant: be used to person in hurry

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to person in hurry 1.00
be used to when you be in rush 0.83
causes get do quickly 0.79
requires do it 0.77
requires go inside to order 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.72
Plausible(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.14
¬ Salient(eat in fast food restaurant, be used to person in hurry)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.72
Typical(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.20
¬ Typical(eat in fast food restaurant, requires do it)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.72
Typical(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.47
¬ Typical(eat in fast food restaurant, be used to when you be in rush)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.72
Typical(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.43
¬ Typical(eat in fast food restaurant, causes get do quickly)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.72
Typical(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.39
¬ Typical(eat in fast food restaurant, requires go inside to order)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.16
Remarkable(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.25
¬ Remarkable(eat in fast food restaurant, be used to when you be in rush)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.72
Plausible(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.82
¬ Plausible(eat in fast food restaurant, be used to when you be in rush)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.14
Salient(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.29
¬ Salient(eat in fast food restaurant, be used to when you be in rush)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.72
Plausible(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.77
¬ Plausible(eat in fast food restaurant, causes get do quickly)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.14
Salient(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.22
¬ Salient(eat in fast food restaurant, requires go inside to order)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.16
Remarkable(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.28
¬ Remarkable(eat in fast food restaurant, requires go inside to order)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.72
Plausible(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.91
¬ Plausible(eat in fast food restaurant, requires do it)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.72
Plausible(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.87
¬ Plausible(eat in fast food restaurant, requires go inside to order)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.14
Salient(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.33
¬ Salient(eat in fast food restaurant, causes get do quickly)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.14
Salient(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.35
¬ Salient(eat in fast food restaurant, requires do it)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.79
Evidence: 0.16
Remarkable(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.73
¬ Remarkable(eat in fast food restaurant, causes get do quickly)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.77
Evidence: 0.16
Remarkable(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.81
¬ Remarkable(eat in fast food restaurant, requires do it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.14
Salient(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.72
¬ Typical(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.16
¬ Remarkable(eat in fast food restaurant, be used to person in hurry)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.72
Plausible(eat in fast food restaurant, be used to person in hurry)
Evidence: 0.72
¬ Typical(eat in fast food restaurant, be used to person in hurry)