eat in restaurant: be used to overcome hunger

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to overcome hunger 1.00
be used to reduce hunger 0.86
be used to satisfy hunger 0.85
be used to satisfy your hunger 0.84
causes satiate your hunger 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.67
Plausible(eat in restaurant, be used to overcome hunger)
Evidence: 0.04
¬ Salient(eat in restaurant, be used to overcome hunger)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Typical(eat in restaurant, be used to overcome hunger)
Evidence: 0.86
¬ Typical(eat in restaurant, be used to satisfy hunger)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.96
Typical(eat in restaurant, be used to overcome hunger)
Evidence: 0.54
¬ Typical(eat in restaurant, be used to satisfy your hunger)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.02
Remarkable(eat in restaurant, be used to overcome hunger)
Evidence: 0.06
¬ Remarkable(eat in restaurant, be used to satisfy hunger)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.04
Salient(eat in restaurant, be used to overcome hunger)
Evidence: 0.07
¬ Salient(eat in restaurant, be used to satisfy hunger)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.96
Typical(eat in restaurant, be used to overcome hunger)
Evidence: 0.58
¬ Typical(eat in restaurant, causes satiate your hunger)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.04
Salient(eat in restaurant, be used to overcome hunger)
Evidence: 0.15
¬ Salient(eat in restaurant, be used to satisfy your hunger)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.02
Remarkable(eat in restaurant, be used to overcome hunger)
Evidence: 0.21
¬ Remarkable(eat in restaurant, be used to satisfy your hunger)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.67
Plausible(eat in restaurant, be used to overcome hunger)
Evidence: 0.73
¬ Plausible(eat in restaurant, be used to satisfy hunger)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.67
Plausible(eat in restaurant, be used to overcome hunger)
Evidence: 0.82
¬ Plausible(eat in restaurant, be used to satisfy your hunger)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.67
Plausible(eat in restaurant, be used to overcome hunger)
Evidence: 0.77
¬ Plausible(eat in restaurant, causes satiate your hunger)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.02
Remarkable(eat in restaurant, be used to overcome hunger)
Evidence: 0.27
¬ Remarkable(eat in restaurant, causes satiate your hunger)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.04
Salient(eat in restaurant, be used to overcome hunger)
Evidence: 0.34
¬ Salient(eat in restaurant, causes satiate your hunger)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.04
Salient(eat in restaurant, be used to overcome hunger)
Evidence: 0.96
¬ Typical(eat in restaurant, be used to overcome hunger)
Evidence: 0.02
¬ Remarkable(eat in restaurant, be used to overcome hunger)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.67
Plausible(eat in restaurant, be used to overcome hunger)
Evidence: 0.96
¬ Typical(eat in restaurant, be used to overcome hunger)