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eat in restaurant
:
causes us to feel good
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes us to feel good
1.00
causes good time
0.84
causes feel full
0.83
requires know how to behave
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.76
Plausible(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.49
¬ Salient(
eat in restaurant
,
causes us to feel good
)
Similarity expansion
0.61
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.83
Evidence:
0.71
Remarkable(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.49
¬ Remarkable(
eat in restaurant
,
causes feel full
)
0.59
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.83
Evidence:
0.76
Plausible(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.68
¬ Plausible(
eat in restaurant
,
causes feel full
)
0.59
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.76
Evidence:
0.47
Typical(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.16
¬ Typical(
eat in restaurant
,
requires know how to behave
)
0.59
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.84
Evidence:
0.76
Plausible(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.75
¬ Plausible(
eat in restaurant
,
causes good time
)
0.57
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.84
Evidence:
0.71
Remarkable(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.70
¬ Remarkable(
eat in restaurant
,
causes good time
)
0.56
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.76
Evidence:
0.71
Remarkable(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.46
¬ Remarkable(
eat in restaurant
,
requires know how to behave
)
0.53
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.84
Evidence:
0.49
Salient(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.50
¬ Salient(
eat in restaurant
,
causes good time
)
0.53
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.84
Evidence:
0.47
Typical(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.49
¬ Typical(
eat in restaurant
,
causes good time
)
0.52
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.83
Evidence:
0.49
Salient(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.53
¬ Salient(
eat in restaurant
,
causes feel full
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.76
Evidence:
0.76
Plausible(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.97
¬ Plausible(
eat in restaurant
,
requires know how to behave
)
0.47
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.83
Evidence:
0.47
Typical(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.64
¬ Typical(
eat in restaurant
,
causes feel full
)
0.37
Rule weight:
0.85
Evidence weight:
0.57
Similarity weight:
0.76
Evidence:
0.49
Salient(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.85
¬ Salient(
eat in restaurant
,
requires know how to behave
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.49
Salient(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.47
¬ Typical(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.71
¬ Remarkable(
eat in restaurant
,
causes us to feel good
)
Typical implies Plausible
0.42
Rule weight:
0.48
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.76
Plausible(
eat in restaurant
,
causes us to feel good
)
⋁
Evidence:
0.47
¬ Typical(
eat in restaurant
,
causes us to feel good
)