eat in restaurant: causes us to feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes us to feel good 1.00
causes good time 0.84
causes feel full 0.83
requires know how to behave 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.76
Plausible(eat in restaurant, causes us to feel good)
Evidence: 0.49
¬ Salient(eat in restaurant, causes us to feel good)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.71
Remarkable(eat in restaurant, causes us to feel good)
Evidence: 0.49
¬ Remarkable(eat in restaurant, causes feel full)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.76
Plausible(eat in restaurant, causes us to feel good)
Evidence: 0.68
¬ Plausible(eat in restaurant, causes feel full)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.47
Typical(eat in restaurant, causes us to feel good)
Evidence: 0.16
¬ Typical(eat in restaurant, requires know how to behave)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.76
Plausible(eat in restaurant, causes us to feel good)
Evidence: 0.75
¬ Plausible(eat in restaurant, causes good time)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.71
Remarkable(eat in restaurant, causes us to feel good)
Evidence: 0.70
¬ Remarkable(eat in restaurant, causes good time)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.71
Remarkable(eat in restaurant, causes us to feel good)
Evidence: 0.46
¬ Remarkable(eat in restaurant, requires know how to behave)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.49
Salient(eat in restaurant, causes us to feel good)
Evidence: 0.50
¬ Salient(eat in restaurant, causes good time)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.47
Typical(eat in restaurant, causes us to feel good)
Evidence: 0.49
¬ Typical(eat in restaurant, causes good time)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.49
Salient(eat in restaurant, causes us to feel good)
Evidence: 0.53
¬ Salient(eat in restaurant, causes feel full)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.76
Plausible(eat in restaurant, causes us to feel good)
Evidence: 0.97
¬ Plausible(eat in restaurant, requires know how to behave)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.47
Typical(eat in restaurant, causes us to feel good)
Evidence: 0.64
¬ Typical(eat in restaurant, causes feel full)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.49
Salient(eat in restaurant, causes us to feel good)
Evidence: 0.85
¬ Salient(eat in restaurant, requires know how to behave)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.49
Salient(eat in restaurant, causes us to feel good)
Evidence: 0.47
¬ Typical(eat in restaurant, causes us to feel good)
Evidence: 0.71
¬ Remarkable(eat in restaurant, causes us to feel good)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.76
Plausible(eat in restaurant, causes us to feel good)
Evidence: 0.47
¬ Typical(eat in restaurant, causes us to feel good)