eating: be bad for environment

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents habit
Weight: 0.63
, activity
Weight: 0.63
, thing
Weight: 0.62
, ritual
Weight: 0.58
, game
Weight: 0.58
Siblings eating apple
Weight: 0.36
, eating breakfast
Weight: 0.36
, fasting
Weight: 0.34
, exercising
Weight: 0.34
, bad food
Weight: 0.34

Related properties

Property Similarity
be bad for environment 1.00
is bad for 0.84
has quality bad 0.80
be bad day 0.79
be considered bad 0.78
be bad for body 0.77
be bad on level 0.76
be bad on physical level 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.47
¬ Typical(eating, be bad for environment)
0.46
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.73
Plausible(habit, has quality bad)
Evidence: 0.47
¬ Typical(eating, be bad for environment)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.80
Evidence: 0.23
Plausible(eating, be bad for environment)
Evidence: 0.73
¬ Plausible(habit, has quality bad)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.80
Evidence: 0.23
Plausible(eating, be bad for environment)
Evidence: 0.96
¬ Plausible(game, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.22
¬ Remarkable(eating, be bad for environment)
Evidence: 0.62
¬ Remarkable(habit, has quality bad)
0.39
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.22
¬ Remarkable(eating, be bad for environment)
Evidence: 0.73
¬ Remarkable(game, has quality bad)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.22
¬ Remarkable(eating, be bad for environment)
Evidence: 0.25
¬ Remarkable(fasting, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.22
¬ Remarkable(eating, be bad for environment)
Evidence: 0.63
¬ Remarkable(exercising, has quality bad)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.22
Remarkable(eating, be bad for environment)
Evidence: 0.23
¬ Plausible(eating, be bad for environment)
0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.73
Plausible(habit, has quality bad)
Evidence: 0.22
Remarkable(eating, be bad for environment)
Evidence: 0.23
¬ Plausible(eating, be bad for environment)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.23
Plausible(eating, be bad for environment)
Evidence: 0.25
Remarkable(fasting, has quality bad)
Evidence: 0.28
¬ Plausible(fasting, has quality bad)
0.39
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.23
Plausible(eating, be bad for environment)
Evidence: 0.63
Remarkable(exercising, has quality bad)
Evidence: 0.62
¬ Plausible(exercising, has quality bad)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.23
Plausible(eating, be bad for environment)
Evidence: 0.20
¬ Salient(eating, be bad for environment)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.22
Remarkable(eating, be bad for environment)
Evidence: 0.16
¬ Remarkable(eating, is bad for)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.20
Salient(eating, be bad for environment)
Evidence: 0.18
¬ Salient(eating, is bad for)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.23
Plausible(eating, be bad for environment)
Evidence: 0.23
¬ Plausible(eating, is bad for)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.22
Remarkable(eating, be bad for environment)
Evidence: 0.20
¬ Remarkable(eating, be bad day)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.20
Salient(eating, be bad for environment)
Evidence: 0.19
¬ Salient(eating, be bad for body)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.22
Remarkable(eating, be bad for environment)
Evidence: 0.20
¬ Remarkable(eating, be bad for body)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.23
Plausible(eating, be bad for environment)
Evidence: 0.22
¬ Plausible(eating, be bad for body)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.20
Salient(eating, be bad for environment)
Evidence: 0.26
¬ Salient(eating, be bad day)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.20
Salient(eating, be bad for environment)
Evidence: 0.30
¬ Salient(eating, has quality bad)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.22
Remarkable(eating, be bad for environment)
Evidence: 0.31
¬ Remarkable(eating, has quality bad)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.47
Typical(eating, be bad for environment)
Evidence: 0.53
¬ Typical(eating, is bad for)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.47
Typical(eating, be bad for environment)
Evidence: 0.47
¬ Typical(eating, be bad for body)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.23
Plausible(eating, be bad for environment)
Evidence: 0.38
¬ Plausible(eating, has quality bad)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.47
Typical(eating, be bad for environment)
Evidence: 0.56
¬ Typical(eating, has quality bad)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.23
Plausible(eating, be bad for environment)
Evidence: 0.39
¬ Plausible(eating, be bad day)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.47
Typical(eating, be bad for environment)
Evidence: 0.66
¬ Typical(eating, be bad day)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.20
Salient(eating, be bad for environment)
Evidence: 0.47
¬ Typical(eating, be bad for environment)
Evidence: 0.22
¬ Remarkable(eating, be bad for environment)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.23
Plausible(eating, be bad for environment)
Evidence: 0.47
¬ Typical(eating, be bad for environment)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.22
¬ Remarkable(eating, be bad for environment)
Evidence: 0.79
¬ Typical(habit, has quality bad)
0.32
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.22
¬ Remarkable(eating, be bad for environment)
Evidence: 0.99
¬ Typical(game, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.22
¬ Remarkable(eating, be bad for environment)
Evidence: 0.48
¬ Typical(fasting, has quality bad)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.22
¬ Remarkable(eating, be bad for environment)
Evidence: 0.66
¬ Typical(exercising, has quality bad)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.47
Typical(eating, be bad for environment)
Evidence: 0.79
¬ Typical(habit, has quality bad)
0.18
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.47
Typical(eating, be bad for environment)
Evidence: 0.99
¬ Typical(game, has quality bad)