eating: be good for vision

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents habit
Weight: 0.63
, activity
Weight: 0.63
, thing
Weight: 0.62
, ritual
Weight: 0.58
, game
Weight: 0.58
Siblings eating apple
Weight: 0.36
, eating breakfast
Weight: 0.36
, fasting
Weight: 0.34
, exercising
Weight: 0.34
, bad food
Weight: 0.34

Related properties

Property Similarity
be good for vision 1.00
be important for vision 0.97
has quality good 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.95
Plausible(game, has quality good)
Evidence: 0.51
¬ Typical(eating, be good for vision)
0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.82
Plausible(ritual, has quality good)
Evidence: 0.51
¬ Typical(eating, be good for vision)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.29
Plausible(eating, be good for vision)
Evidence: 0.82
¬ Plausible(ritual, has quality good)
0.02
Rule weight: 0.09
Evidence weight: 0.33
Similarity weight: 0.76
Evidence: 0.29
Plausible(eating, be good for vision)
Evidence: 0.95
¬ Plausible(game, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(eating, be good for vision)
Evidence: 0.75
¬ Remarkable(ritual, has quality good)
0.34
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(eating, be good for vision)
Evidence: 0.90
¬ Remarkable(game, has quality good)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(eating, be good for vision)
Evidence: 0.00
¬ Remarkable(bad food, has quality good)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(eating, be good for vision)
Evidence: 0.61
¬ Remarkable(fasting, has quality good)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.95
Plausible(game, has quality good)
Evidence: 0.25
Remarkable(eating, be good for vision)
Evidence: 0.29
¬ Plausible(eating, be good for vision)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.82
Plausible(ritual, has quality good)
Evidence: 0.25
Remarkable(eating, be good for vision)
Evidence: 0.29
¬ Plausible(eating, be good for vision)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.29
Plausible(eating, be good for vision)
Evidence: 0.00
Remarkable(bad food, has quality good)
Evidence: 0.00
¬ Plausible(bad food, has quality good)
0.37
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.29
Plausible(eating, be good for vision)
Evidence: 0.61
Remarkable(fasting, has quality good)
Evidence: 0.68
¬ Plausible(fasting, has quality good)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.29
Plausible(eating, be good for vision)
Evidence: 0.24
¬ Salient(eating, be good for vision)

Similarity expansion

0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.51
Typical(eating, be good for vision)
Evidence: 0.76
¬ Typical(eating, has quality good)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.29
Plausible(eating, be good for vision)
Evidence: 0.78
¬ Plausible(eating, has quality good)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.25
Remarkable(eating, be good for vision)
Evidence: 0.81
¬ Remarkable(eating, has quality good)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.24
Salient(eating, be good for vision)
Evidence: 0.91
¬ Salient(eating, has quality good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.24
Salient(eating, be good for vision)
Evidence: 0.51
¬ Typical(eating, be good for vision)
Evidence: 0.25
¬ Remarkable(eating, be good for vision)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.29
Plausible(eating, be good for vision)
Evidence: 0.51
¬ Typical(eating, be good for vision)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(eating, be good for vision)
Evidence: 0.83
¬ Typical(ritual, has quality good)
0.29
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(eating, be good for vision)
Evidence: 0.96
¬ Typical(game, has quality good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(eating, be good for vision)
Evidence: 0.10
¬ Typical(bad food, has quality good)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(eating, be good for vision)
Evidence: 0.74
¬ Typical(fasting, has quality good)

Typicality inheritance from parent to child

0.22
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.51
Typical(eating, be good for vision)
Evidence: 0.83
¬ Typical(ritual, has quality good)
0.19
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.51
Typical(eating, be good for vision)
Evidence: 0.96
¬ Typical(game, has quality good)