eating: be important for students

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents habit
Weight: 0.63
, activity
Weight: 0.63
, thing
Weight: 0.62
, ritual
Weight: 0.58
, game
Weight: 0.58
Siblings eating apple
Weight: 0.36
, eating breakfast
Weight: 0.36
, fasting
Weight: 0.34
, exercising
Weight: 0.34
, bad food
Weight: 0.34

Related properties

Property Similarity
be important for students 1.00
be important at school 0.87
be important for people 0.84
be before school important 0.83
be in school 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.63
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(game, be important for students)
Evidence: 0.97
¬ Typical(eating, be important for students)
0.59
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.89
Plausible(activity, be important for students)
Evidence: 0.97
¬ Typical(eating, be important for students)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.92
Plausible(eating, be important for students)
Evidence: 0.89
¬ Plausible(activity, be important for students)
0.09
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.92
Plausible(eating, be important for students)
Evidence: 0.95
¬ Plausible(game, be important for students)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.62
¬ Remarkable(eating, be important for students)
Evidence: 0.73
¬ Remarkable(activity, be important for students)
0.28
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.62
¬ Remarkable(eating, be important for students)
Evidence: 0.83
¬ Remarkable(game, be important for students)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.95
Plausible(game, be important for students)
Evidence: 0.62
Remarkable(eating, be important for students)
Evidence: 0.92
¬ Plausible(eating, be important for students)
0.40
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.89
Plausible(activity, be important for students)
Evidence: 0.62
Remarkable(eating, be important for students)
Evidence: 0.92
¬ Plausible(eating, be important for students)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.92
Plausible(eating, be important for students)
Evidence: 0.96
¬ Salient(eating, be important for students)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.96
Salient(eating, be important for students)
Evidence: 0.43
¬ Salient(eating, be important at school)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.97
Typical(eating, be important for students)
Evidence: 0.77
¬ Typical(eating, be important at school)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.92
Plausible(eating, be important for students)
Evidence: 0.57
¬ Plausible(eating, be important at school)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Typical(eating, be important for students)
Evidence: 0.89
¬ Typical(eating, be important for people)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Salient(eating, be important for students)
Evidence: 0.94
¬ Salient(eating, be important for people)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.96
Salient(eating, be important for students)
Evidence: 0.16
¬ Salient(eating, be in school)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.97
Typical(eating, be important for students)
Evidence: 0.52
¬ Typical(eating, be in school)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.92
Plausible(eating, be important for students)
Evidence: 0.22
¬ Plausible(eating, be in school)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.92
Plausible(eating, be important for students)
Evidence: 0.86
¬ Plausible(eating, be important for people)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.62
Remarkable(eating, be important for students)
Evidence: 0.31
¬ Remarkable(eating, be important at school)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.62
Remarkable(eating, be important for students)
Evidence: 0.14
¬ Remarkable(eating, be in school)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.62
Remarkable(eating, be important for students)
Evidence: 0.74
¬ Remarkable(eating, be important for people)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.96
Salient(eating, be important for students)
Evidence: 0.97
¬ Typical(eating, be important for students)
Evidence: 0.62
¬ Remarkable(eating, be important for students)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.92
Plausible(eating, be important for students)
Evidence: 0.97
¬ Typical(eating, be important for students)

Typicality and Rermarkability incompatibility between a parent and a child

0.22
Rule weight: 0.51
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.62
¬ Remarkable(eating, be important for students)
Evidence: 0.91
¬ Typical(activity, be important for students)
0.20
Rule weight: 0.51
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.62
¬ Remarkable(eating, be important for students)
Evidence: 0.98
¬ Typical(game, be important for students)

Typicality inheritance from parent to child

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Typical(eating, be important for students)
Evidence: 0.91
¬ Typical(activity, be important for students)
0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Typical(eating, be important for students)
Evidence: 0.98
¬ Typical(game, be important for students)