emerald: keep going

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents stone
Weight: 0.69
, mineral
Weight: 0.64
, gem
Weight: 0.61
, jewel
Weight: 0.57
, gold
Weight: 0.54
Siblings aquamarine
Weight: 0.36
, sapphire
Weight: 0.36
, jade
Weight: 0.36
, diamond
Weight: 0.35

Related properties

Property Similarity
keep going 1.00
keep going down 0.95
get things 0.81
get nice things 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.11
Plausible(emerald, keep going)
Evidence: 0.14
¬ Salient(emerald, keep going)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.11
Plausible(emerald, keep going)
Evidence: 0.01
¬ Plausible(emerald, keep going down)
0.80
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.14
Salient(emerald, keep going)
Evidence: 0.02
¬ Salient(emerald, keep going down)
0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.16
Remarkable(emerald, keep going)
Evidence: 0.03
¬ Remarkable(emerald, keep going down)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.33
Typical(emerald, keep going)
Evidence: 0.15
¬ Typical(emerald, keep going down)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.33
Typical(emerald, keep going)
Evidence: 0.19
¬ Typical(emerald, get things)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.11
Plausible(emerald, keep going)
Evidence: 0.41
¬ Plausible(emerald, get things)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.33
Typical(emerald, keep going)
Evidence: 0.63
¬ Typical(emerald, get nice things)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.14
Salient(emerald, keep going)
Evidence: 0.69
¬ Salient(emerald, get things)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.81
Evidence: 0.11
Plausible(emerald, keep going)
Evidence: 0.70
¬ Plausible(emerald, get nice things)
0.20
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.81
Evidence: 0.16
Remarkable(emerald, keep going)
Evidence: 0.84
¬ Remarkable(emerald, get nice things)
0.17
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.81
Evidence: 0.14
Salient(emerald, keep going)
Evidence: 0.88
¬ Salient(emerald, get nice things)
0.14
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.81
Evidence: 0.16
Remarkable(emerald, keep going)
Evidence: 0.95
¬ Remarkable(emerald, get things)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.14
Salient(emerald, keep going)
Evidence: 0.33
¬ Typical(emerald, keep going)
Evidence: 0.16
¬ Remarkable(emerald, keep going)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.11
Plausible(emerald, keep going)
Evidence: 0.33
¬ Typical(emerald, keep going)