employee: make up lose time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents other person
Weight: 0.69
, creditor
Weight: 0.64
, driver
Weight: 0.64
, officer
Weight: 0.63
Siblings office worker
Weight: 0.74
, construction worker
Weight: 0.74
, salesperson
Weight: 0.70
, receptionist
Weight: 0.69
, waiter
Weight: 0.69

Related properties

Property Similarity
make up lose time 1.00
wants to have fun on job 0.76
be at out and about 0.76
wants to get raise 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(employee, make up lose time)
Evidence: 0.51
¬ Remarkable(salesperson, be at out and about)

Remarkability from sibling implausibility

0.28
Rule weight: 0.60
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.12
Plausible(employee, make up lose time)
Evidence: 0.51
Remarkable(salesperson, be at out and about)
Evidence: 0.90
¬ Plausible(salesperson, be at out and about)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.12
Plausible(employee, make up lose time)
Evidence: 0.57
¬ Salient(employee, make up lose time)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.12
Plausible(employee, make up lose time)
Evidence: 0.12
¬ Plausible(employee, wants to have fun on job)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.57
Typical(employee, make up lose time)
Evidence: 0.34
¬ Typical(employee, wants to get raise)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.57
Typical(employee, make up lose time)
Evidence: 0.50
¬ Typical(employee, wants to have fun on job)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.12
Plausible(employee, make up lose time)
Evidence: 0.28
¬ Plausible(employee, wants to get raise)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.57
Salient(employee, make up lose time)
Evidence: 0.63
¬ Salient(employee, wants to have fun on job)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.57
Remarkable(employee, make up lose time)
Evidence: 0.73
¬ Remarkable(employee, wants to have fun on job)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.57
Remarkable(employee, make up lose time)
Evidence: 0.73
¬ Remarkable(employee, wants to get raise)
0.43
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.57
Salient(employee, make up lose time)
Evidence: 0.75
¬ Salient(employee, wants to get raise)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.57
Salient(employee, make up lose time)
Evidence: 0.57
¬ Typical(employee, make up lose time)
Evidence: 0.57
¬ Remarkable(employee, make up lose time)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.12
Plausible(employee, make up lose time)
Evidence: 0.57
¬ Typical(employee, make up lose time)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(employee, make up lose time)
Evidence: 0.22
¬ Typical(salesperson, be at out and about)