enemy: have health

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents criminal
Weight: 0.59
, hazard
Weight: 0.59
, mistake
Weight: 0.57
, force
Weight: 0.57
Siblings syria
Weight: 0.69
, saddam hussein
Weight: 0.68
, al qaeda
Weight: 0.66
, satan
Weight: 0.65
, soldier
Weight: 0.64

Related properties

Property Similarity
have health 1.00
raway with heath 0.89
raway with full heath 0.86
survive with zero health 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.10
Plausible(enemy, have health)
Evidence: 0.17
¬ Salient(enemy, have health)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.31
Remarkable(enemy, have health)
Evidence: 0.18
¬ Remarkable(enemy, raway with heath)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.31
Remarkable(enemy, have health)
Evidence: 0.17
¬ Remarkable(enemy, raway with full heath)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.17
Salient(enemy, have health)
Evidence: 0.18
¬ Salient(enemy, raway with heath)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.10
Plausible(enemy, have health)
Evidence: 0.20
¬ Plausible(enemy, raway with heath)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.31
Remarkable(enemy, have health)
Evidence: 0.17
¬ Remarkable(enemy, survive with zero health)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.17
Salient(enemy, have health)
Evidence: 0.21
¬ Salient(enemy, raway with full heath)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.17
Salient(enemy, have health)
Evidence: 0.20
¬ Salient(enemy, survive with zero health)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.10
Plausible(enemy, have health)
Evidence: 0.29
¬ Plausible(enemy, raway with full heath)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.10
Plausible(enemy, have health)
Evidence: 0.27
¬ Plausible(enemy, survive with zero health)
0.47
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.14
Typical(enemy, have health)
Evidence: 0.44
¬ Typical(enemy, raway with heath)
0.39
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.14
Typical(enemy, have health)
Evidence: 0.54
¬ Typical(enemy, raway with full heath)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.14
Typical(enemy, have health)
Evidence: 0.54
¬ Typical(enemy, survive with zero health)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.17
Salient(enemy, have health)
Evidence: 0.14
¬ Typical(enemy, have health)
Evidence: 0.31
¬ Remarkable(enemy, have health)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.10
Plausible(enemy, have health)
Evidence: 0.14
¬ Typical(enemy, have health)