engineering: be used in sports

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents college
Weight: 0.65
, department
Weight: 0.64
, industry
Weight: 0.63
, science
Weight: 0.63
, major
Weight: 0.62
Siblings computer science
Weight: 0.36
, design
Weight: 0.35
, biology
Weight: 0.35
, mathematics
Weight: 0.35
, physics
Weight: 0.34

Related properties

Property Similarity
be used in sports 1.00
be with baseball 0.79
be used 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.49
¬ Remarkable(engineering, be used in sports)
Evidence: 0.96
¬ Remarkable(design, be used)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.15
Plausible(engineering, be used in sports)
Evidence: 0.96
Remarkable(design, be used)
Evidence: 0.15
¬ Plausible(design, be used)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.15
Plausible(engineering, be used in sports)
Evidence: 0.24
¬ Salient(engineering, be used in sports)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.24
Salient(engineering, be used in sports)
Evidence: 0.00
¬ Salient(engineering, be with baseball)
0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.15
Plausible(engineering, be used in sports)
Evidence: 0.00
¬ Plausible(engineering, be with baseball)
0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.49
Remarkable(engineering, be used in sports)
Evidence: 0.00
¬ Remarkable(engineering, be with baseball)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.14
Typical(engineering, be used in sports)
Evidence: 0.04
¬ Typical(engineering, be used)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.14
Typical(engineering, be used in sports)
Evidence: 0.11
¬ Typical(engineering, be with baseball)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.15
Plausible(engineering, be used in sports)
Evidence: 0.20
¬ Plausible(engineering, be used)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.24
Salient(engineering, be used in sports)
Evidence: 0.43
¬ Salient(engineering, be used)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.49
Remarkable(engineering, be used in sports)
Evidence: 0.94
¬ Remarkable(engineering, be used)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.24
Salient(engineering, be used in sports)
Evidence: 0.14
¬ Typical(engineering, be used in sports)
Evidence: 0.49
¬ Remarkable(engineering, be used in sports)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.15
Plausible(engineering, be used in sports)
Evidence: 0.14
¬ Typical(engineering, be used in sports)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.49
¬ Remarkable(engineering, be used in sports)
Evidence: 0.01
¬ Typical(design, be used)