entertain person: be used to get to know more person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get to know more person 1.00
be used to make person like you 0.89
be motivated by them to like you more 0.88
be motivated by make them think 0.86
requires find out what others enjoy 0.86
be used to make money without really work 0.86
be motivated by them to like you 0.83
be motivated by they need good laugh 0.83
requires talk to another person 0.83
be motivated by make them appreciate you 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(entertain person, be used to get to know more person)
Evidence: 0.76
¬ Salient(entertain person, be used to get to know more person)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(entertain person, be used to get to know more person)
Evidence: 0.99
¬ Plausible(entertain person, be used to make person like you)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.98
Plausible(entertain person, be used to get to know more person)
Evidence: 0.96
¬ Plausible(entertain person, be motivated by them to like you more)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.06
Typical(entertain person, be used to get to know more person)
Evidence: 0.04
¬ Typical(entertain person, be used to make person like you)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(entertain person, be used to get to know more person)
Evidence: 0.97
¬ Plausible(entertain person, be motivated by make them think)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(entertain person, be used to get to know more person)
Evidence: 0.99
¬ Plausible(entertain person, requires find out what others enjoy)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(entertain person, be used to get to know more person)
Evidence: 0.97
¬ Plausible(entertain person, be used to make money without really work)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.76
Salient(entertain person, be used to get to know more person)
Evidence: 0.08
¬ Salient(entertain person, be used to make money without really work)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Remarkable(entertain person, be used to get to know more person)
Evidence: 0.93
¬ Remarkable(entertain person, be used to make person like you)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.06
Typical(entertain person, be used to get to know more person)
Evidence: 0.05
¬ Typical(entertain person, requires find out what others enjoy)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Plausible(entertain person, be used to get to know more person)
Evidence: 0.98
¬ Plausible(entertain person, be motivated by them to like you)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Plausible(entertain person, be used to get to know more person)
Evidence: 0.95
¬ Plausible(entertain person, be motivated by they need good laugh)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Plausible(entertain person, be used to get to know more person)
Evidence: 0.98
¬ Plausible(entertain person, requires talk to another person)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.91
Remarkable(entertain person, be used to get to know more person)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you more)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.91
Remarkable(entertain person, be used to get to know more person)
Evidence: 0.63
¬ Remarkable(entertain person, be used to make money without really work)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(entertain person, be used to get to know more person)
Evidence: 0.97
¬ Plausible(entertain person, be motivated by make them appreciate you)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.06
Typical(entertain person, be used to get to know more person)
Evidence: 0.07
¬ Typical(entertain person, be motivated by make them think)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.06
Typical(entertain person, be used to get to know more person)
Evidence: 0.10
¬ Typical(entertain person, be motivated by them to like you more)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Remarkable(entertain person, be used to get to know more person)
Evidence: 0.94
¬ Remarkable(entertain person, be motivated by make them think)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Remarkable(entertain person, be used to get to know more person)
Evidence: 0.93
¬ Remarkable(entertain person, requires find out what others enjoy)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.06
Typical(entertain person, be used to get to know more person)
Evidence: 0.06
¬ Typical(entertain person, be motivated by them to like you)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.91
Remarkable(entertain person, be used to get to know more person)
Evidence: 0.78
¬ Remarkable(entertain person, requires talk to another person)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Remarkable(entertain person, be used to get to know more person)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.06
Typical(entertain person, be used to get to know more person)
Evidence: 0.07
¬ Typical(entertain person, be motivated by make them appreciate you)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.06
Typical(entertain person, be used to get to know more person)
Evidence: 0.08
¬ Typical(entertain person, requires talk to another person)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Remarkable(entertain person, be used to get to know more person)
Evidence: 0.95
¬ Remarkable(entertain person, be motivated by they need good laugh)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.06
Typical(entertain person, be used to get to know more person)
Evidence: 0.09
¬ Typical(entertain person, be motivated by they need good laugh)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Remarkable(entertain person, be used to get to know more person)
Evidence: 0.94
¬ Remarkable(entertain person, be motivated by make them appreciate you)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.06
Typical(entertain person, be used to get to know more person)
Evidence: 0.16
¬ Typical(entertain person, be used to make money without really work)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.76
Salient(entertain person, be used to get to know more person)
Evidence: 0.74
¬ Salient(entertain person, be motivated by them to like you more)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.76
Salient(entertain person, be used to get to know more person)
Evidence: 0.76
¬ Salient(entertain person, be motivated by make them think)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.76
Salient(entertain person, be used to get to know more person)
Evidence: 0.89
¬ Salient(entertain person, be used to make person like you)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.76
Salient(entertain person, be used to get to know more person)
Evidence: 0.79
¬ Salient(entertain person, requires find out what others enjoy)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.76
Salient(entertain person, be used to get to know more person)
Evidence: 0.69
¬ Salient(entertain person, be motivated by they need good laugh)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.76
Salient(entertain person, be used to get to know more person)
Evidence: 0.78
¬ Salient(entertain person, be motivated by make them appreciate you)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.76
Salient(entertain person, be used to get to know more person)
Evidence: 0.83
¬ Salient(entertain person, be motivated by them to like you)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.76
Salient(entertain person, be used to get to know more person)
Evidence: 0.86
¬ Salient(entertain person, requires talk to another person)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.76
Salient(entertain person, be used to get to know more person)
Evidence: 0.06
¬ Typical(entertain person, be used to get to know more person)
Evidence: 0.91
¬ Remarkable(entertain person, be used to get to know more person)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(entertain person, be used to get to know more person)
Evidence: 0.06
¬ Typical(entertain person, be used to get to know more person)