entertain person: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be motivated by have fun 0.94
be used to have fun with your friend 0.90
be motivated by they need good laugh 0.84
be used to make them laugh 0.81
requires find out what others enjoy 0.81
be motivated by them to like you more 0.80
be used to make money without really work 0.80
be used to give them good time 0.79
be motivated by them to like you 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(entertain person, be used to have fun)
Evidence: 0.84
¬ Salient(entertain person, be used to have fun)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.98
Plausible(entertain person, be used to have fun)
Evidence: 0.96
¬ Plausible(entertain person, be motivated by have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.98
Plausible(entertain person, be used to have fun)
Evidence: 0.95
¬ Plausible(entertain person, be used to have fun with your friend)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.08
Typical(entertain person, be used to have fun)
Evidence: 0.11
¬ Typical(entertain person, be motivated by have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.89
Remarkable(entertain person, be used to have fun)
Evidence: 0.89
¬ Remarkable(entertain person, be motivated by have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.84
Salient(entertain person, be used to have fun)
Evidence: 0.78
¬ Salient(entertain person, be motivated by have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Plausible(entertain person, be used to have fun)
Evidence: 0.95
¬ Plausible(entertain person, be motivated by they need good laugh)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.08
Typical(entertain person, be used to have fun)
Evidence: 0.10
¬ Typical(entertain person, be used to have fun with your friend)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.89
Remarkable(entertain person, be used to have fun)
Evidence: 0.93
¬ Remarkable(entertain person, be used to have fun with your friend)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.84
Salient(entertain person, be used to have fun)
Evidence: 0.70
¬ Salient(entertain person, be used to have fun with your friend)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(entertain person, be used to have fun)
Evidence: 0.94
¬ Plausible(entertain person, be used to make them laugh)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(entertain person, be used to have fun)
Evidence: 0.99
¬ Plausible(entertain person, requires find out what others enjoy)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.84
Salient(entertain person, be used to have fun)
Evidence: 0.08
¬ Salient(entertain person, be used to make money without really work)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(entertain person, be used to have fun)
Evidence: 0.96
¬ Plausible(entertain person, be motivated by them to like you more)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(entertain person, be used to have fun)
Evidence: 0.97
¬ Plausible(entertain person, be used to make money without really work)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(entertain person, be used to have fun)
Evidence: 0.97
¬ Plausible(entertain person, be used to give them good time)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.08
Typical(entertain person, be used to have fun)
Evidence: 0.09
¬ Typical(entertain person, be motivated by they need good laugh)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(entertain person, be used to have fun)
Evidence: 0.98
¬ Plausible(entertain person, be motivated by them to like you)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.08
Typical(entertain person, be used to have fun)
Evidence: 0.05
¬ Typical(entertain person, requires find out what others enjoy)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.89
Remarkable(entertain person, be used to have fun)
Evidence: 0.95
¬ Remarkable(entertain person, be motivated by they need good laugh)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.84
Salient(entertain person, be used to have fun)
Evidence: 0.69
¬ Salient(entertain person, be motivated by they need good laugh)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.08
Typical(entertain person, be used to have fun)
Evidence: 0.06
¬ Typical(entertain person, be motivated by them to like you)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.89
Remarkable(entertain person, be used to have fun)
Evidence: 0.63
¬ Remarkable(entertain person, be used to make money without really work)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.08
Typical(entertain person, be used to have fun)
Evidence: 0.08
¬ Typical(entertain person, be used to give them good time)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.84
Salient(entertain person, be used to have fun)
Evidence: 0.62
¬ Salient(entertain person, be used to make them laugh)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.08
Typical(entertain person, be used to have fun)
Evidence: 0.10
¬ Typical(entertain person, be motivated by them to like you more)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Remarkable(entertain person, be used to have fun)
Evidence: 0.92
¬ Remarkable(entertain person, be used to make them laugh)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.89
Remarkable(entertain person, be used to have fun)
Evidence: 0.93
¬ Remarkable(entertain person, requires find out what others enjoy)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Remarkable(entertain person, be used to have fun)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you more)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.08
Typical(entertain person, be used to have fun)
Evidence: 0.13
¬ Typical(entertain person, be used to make them laugh)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.89
Remarkable(entertain person, be used to have fun)
Evidence: 0.92
¬ Remarkable(entertain person, be used to give them good time)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.89
Remarkable(entertain person, be used to have fun)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.84
Salient(entertain person, be used to have fun)
Evidence: 0.79
¬ Salient(entertain person, requires find out what others enjoy)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.84
Salient(entertain person, be used to have fun)
Evidence: 0.74
¬ Salient(entertain person, be motivated by them to like you more)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.84
Salient(entertain person, be used to have fun)
Evidence: 0.80
¬ Salient(entertain person, be used to give them good time)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.08
Typical(entertain person, be used to have fun)
Evidence: 0.16
¬ Typical(entertain person, be used to make money without really work)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.84
Salient(entertain person, be used to have fun)
Evidence: 0.83
¬ Salient(entertain person, be motivated by them to like you)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.84
Salient(entertain person, be used to have fun)
Evidence: 0.08
¬ Typical(entertain person, be used to have fun)
Evidence: 0.89
¬ Remarkable(entertain person, be used to have fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(entertain person, be used to have fun)
Evidence: 0.08
¬ Typical(entertain person, be used to have fun)