entertain person: causes they would entertain you in return

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes they would entertain you in return 1.00
causes they might enjoy themselves 0.87
causes they become happy 0.83
requires find out what others enjoy 0.81
be motivated by they need good laugh 0.81
be motivated by them to like you 0.81
be motivated by them to like you more 0.81
be used to give them good time 0.81
be motivated by make them think 0.81
causes you spend all your money 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.82
Plausible(entertain person, causes they would entertain you in return)
Evidence: 0.54
¬ Salient(entertain person, causes they would entertain you in return)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.34
Typical(entertain person, causes they would entertain you in return)
Evidence: 0.05
¬ Typical(entertain person, requires find out what others enjoy)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.34
Typical(entertain person, causes they would entertain you in return)
Evidence: 0.15
¬ Typical(entertain person, causes they might enjoy themselves)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.34
Typical(entertain person, causes they would entertain you in return)
Evidence: 0.06
¬ Typical(entertain person, be motivated by them to like you)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.34
Typical(entertain person, causes they would entertain you in return)
Evidence: 0.07
¬ Typical(entertain person, be motivated by make them think)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.34
Typical(entertain person, causes they would entertain you in return)
Evidence: 0.08
¬ Typical(entertain person, be used to give them good time)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.34
Typical(entertain person, causes they would entertain you in return)
Evidence: 0.09
¬ Typical(entertain person, be motivated by they need good laugh)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.34
Typical(entertain person, causes they would entertain you in return)
Evidence: 0.10
¬ Typical(entertain person, be motivated by them to like you more)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.85
Remarkable(entertain person, causes they would entertain you in return)
Evidence: 0.88
¬ Remarkable(entertain person, causes they might enjoy themselves)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.82
Plausible(entertain person, causes they would entertain you in return)
Evidence: 0.94
¬ Plausible(entertain person, causes they might enjoy themselves)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.85
Remarkable(entertain person, causes they would entertain you in return)
Evidence: 0.85
¬ Remarkable(entertain person, causes they become happy)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.82
Plausible(entertain person, causes they would entertain you in return)
Evidence: 0.84
¬ Plausible(entertain person, causes they become happy)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.85
Remarkable(entertain person, causes they would entertain you in return)
Evidence: 0.93
¬ Remarkable(entertain person, requires find out what others enjoy)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.85
Remarkable(entertain person, causes they would entertain you in return)
Evidence: 0.83
¬ Remarkable(entertain person, causes you spend all your money)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.85
Remarkable(entertain person, causes they would entertain you in return)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.85
Remarkable(entertain person, causes they would entertain you in return)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you more)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.85
Remarkable(entertain person, causes they would entertain you in return)
Evidence: 0.92
¬ Remarkable(entertain person, be used to give them good time)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.85
Remarkable(entertain person, causes they would entertain you in return)
Evidence: 0.95
¬ Remarkable(entertain person, be motivated by they need good laugh)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.85
Remarkable(entertain person, causes they would entertain you in return)
Evidence: 0.94
¬ Remarkable(entertain person, be motivated by make them think)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.34
Typical(entertain person, causes they would entertain you in return)
Evidence: 0.20
¬ Typical(entertain person, causes you spend all your money)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.82
Plausible(entertain person, causes they would entertain you in return)
Evidence: 0.95
¬ Plausible(entertain person, be motivated by they need good laugh)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.82
Plausible(entertain person, causes they would entertain you in return)
Evidence: 0.99
¬ Plausible(entertain person, requires find out what others enjoy)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.82
Plausible(entertain person, causes they would entertain you in return)
Evidence: 0.96
¬ Plausible(entertain person, be motivated by them to like you more)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.82
Plausible(entertain person, causes they would entertain you in return)
Evidence: 0.97
¬ Plausible(entertain person, be motivated by make them think)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.82
Plausible(entertain person, causes they would entertain you in return)
Evidence: 0.97
¬ Plausible(entertain person, be used to give them good time)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.82
Plausible(entertain person, causes they would entertain you in return)
Evidence: 0.98
¬ Plausible(entertain person, be motivated by them to like you)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.82
Plausible(entertain person, causes they would entertain you in return)
Evidence: 0.92
¬ Plausible(entertain person, causes you spend all your money)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.34
Typical(entertain person, causes they would entertain you in return)
Evidence: 0.31
¬ Typical(entertain person, causes they become happy)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.54
Salient(entertain person, causes they would entertain you in return)
Evidence: 0.46
¬ Salient(entertain person, causes you spend all your money)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.54
Salient(entertain person, causes they would entertain you in return)
Evidence: 0.60
¬ Salient(entertain person, causes they become happy)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.54
Salient(entertain person, causes they would entertain you in return)
Evidence: 0.72
¬ Salient(entertain person, causes they might enjoy themselves)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.54
Salient(entertain person, causes they would entertain you in return)
Evidence: 0.69
¬ Salient(entertain person, be motivated by they need good laugh)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.54
Salient(entertain person, causes they would entertain you in return)
Evidence: 0.74
¬ Salient(entertain person, be motivated by them to like you more)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.54
Salient(entertain person, causes they would entertain you in return)
Evidence: 0.76
¬ Salient(entertain person, be motivated by make them think)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.54
Salient(entertain person, causes they would entertain you in return)
Evidence: 0.79
¬ Salient(entertain person, requires find out what others enjoy)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.54
Salient(entertain person, causes they would entertain you in return)
Evidence: 0.80
¬ Salient(entertain person, be used to give them good time)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.54
Salient(entertain person, causes they would entertain you in return)
Evidence: 0.83
¬ Salient(entertain person, be motivated by them to like you)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.54
Salient(entertain person, causes they would entertain you in return)
Evidence: 0.34
¬ Typical(entertain person, causes they would entertain you in return)
Evidence: 0.85
¬ Remarkable(entertain person, causes they would entertain you in return)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.82
Plausible(entertain person, causes they would entertain you in return)
Evidence: 0.34
¬ Typical(entertain person, causes they would entertain you in return)