entertain person: requires talk to another person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires talk to another person 1.00
be used to get to know more person 0.83
be used to make person like you 0.81
requires you to make up story 0.78
requires find out what others enjoy 0.78
be motivated by make them think 0.77
requires bring them something unusual 0.77
be motivated by them to like you more 0.77
be motivated by they need good laugh 0.77
be used to have fun with your friend 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(entertain person, requires talk to another person)
Evidence: 0.86
¬ Salient(entertain person, requires talk to another person)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Plausible(entertain person, requires talk to another person)
Evidence: 0.98
¬ Plausible(entertain person, be used to get to know more person)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(entertain person, requires talk to another person)
Evidence: 0.99
¬ Plausible(entertain person, be used to make person like you)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.08
Typical(entertain person, requires talk to another person)
Evidence: 0.04
¬ Typical(entertain person, be used to make person like you)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.08
Typical(entertain person, requires talk to another person)
Evidence: 0.06
¬ Typical(entertain person, be used to get to know more person)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(entertain person, requires talk to another person)
Evidence: 0.93
¬ Plausible(entertain person, requires you to make up story)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(entertain person, requires talk to another person)
Evidence: 0.99
¬ Plausible(entertain person, requires find out what others enjoy)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Plausible(entertain person, requires talk to another person)
Evidence: 0.97
¬ Plausible(entertain person, be motivated by make them think)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Plausible(entertain person, requires talk to another person)
Evidence: 0.98
¬ Plausible(entertain person, requires bring them something unusual)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Plausible(entertain person, requires talk to another person)
Evidence: 0.96
¬ Plausible(entertain person, be motivated by them to like you more)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Plausible(entertain person, requires talk to another person)
Evidence: 0.95
¬ Plausible(entertain person, be motivated by they need good laugh)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Plausible(entertain person, requires talk to another person)
Evidence: 0.95
¬ Plausible(entertain person, be used to have fun with your friend)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.08
Typical(entertain person, requires talk to another person)
Evidence: 0.05
¬ Typical(entertain person, requires find out what others enjoy)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.86
Salient(entertain person, requires talk to another person)
Evidence: 0.76
¬ Salient(entertain person, be used to get to know more person)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.86
Salient(entertain person, requires talk to another person)
Evidence: 0.53
¬ Salient(entertain person, requires you to make up story)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.08
Typical(entertain person, requires talk to another person)
Evidence: 0.07
¬ Typical(entertain person, be motivated by make them think)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.86
Salient(entertain person, requires talk to another person)
Evidence: 0.89
¬ Salient(entertain person, be used to make person like you)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.08
Typical(entertain person, requires talk to another person)
Evidence: 0.09
¬ Typical(entertain person, requires bring them something unusual)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.08
Typical(entertain person, requires talk to another person)
Evidence: 0.09
¬ Typical(entertain person, be motivated by they need good laugh)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.08
Typical(entertain person, requires talk to another person)
Evidence: 0.10
¬ Typical(entertain person, be motivated by them to like you more)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.08
Typical(entertain person, requires talk to another person)
Evidence: 0.10
¬ Typical(entertain person, be used to have fun with your friend)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.86
Salient(entertain person, requires talk to another person)
Evidence: 0.69
¬ Salient(entertain person, be motivated by they need good laugh)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.86
Salient(entertain person, requires talk to another person)
Evidence: 0.70
¬ Salient(entertain person, be used to have fun with your friend)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.86
Salient(entertain person, requires talk to another person)
Evidence: 0.74
¬ Salient(entertain person, be motivated by them to like you more)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.86
Salient(entertain person, requires talk to another person)
Evidence: 0.79
¬ Salient(entertain person, requires find out what others enjoy)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.86
Salient(entertain person, requires talk to another person)
Evidence: 0.76
¬ Salient(entertain person, be motivated by make them think)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.86
Salient(entertain person, requires talk to another person)
Evidence: 0.88
¬ Salient(entertain person, requires bring them something unusual)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.78
Remarkable(entertain person, requires talk to another person)
Evidence: 0.64
¬ Remarkable(entertain person, requires you to make up story)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.78
Remarkable(entertain person, requires talk to another person)
Evidence: 0.91
¬ Remarkable(entertain person, be used to get to know more person)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.78
Remarkable(entertain person, requires talk to another person)
Evidence: 0.93
¬ Remarkable(entertain person, be used to make person like you)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.78
Remarkable(entertain person, requires talk to another person)
Evidence: 0.79
¬ Remarkable(entertain person, requires bring them something unusual)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.78
Remarkable(entertain person, requires talk to another person)
Evidence: 0.93
¬ Remarkable(entertain person, requires find out what others enjoy)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.78
Remarkable(entertain person, requires talk to another person)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you more)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.78
Remarkable(entertain person, requires talk to another person)
Evidence: 0.94
¬ Remarkable(entertain person, be motivated by make them think)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.08
Typical(entertain person, requires talk to another person)
Evidence: 0.24
¬ Typical(entertain person, requires you to make up story)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.78
Remarkable(entertain person, requires talk to another person)
Evidence: 0.93
¬ Remarkable(entertain person, be used to have fun with your friend)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.78
Remarkable(entertain person, requires talk to another person)
Evidence: 0.95
¬ Remarkable(entertain person, be motivated by they need good laugh)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(entertain person, requires talk to another person)
Evidence: 0.08
¬ Typical(entertain person, requires talk to another person)
Evidence: 0.78
¬ Remarkable(entertain person, requires talk to another person)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(entertain person, requires talk to another person)
Evidence: 0.08
¬ Typical(entertain person, requires talk to another person)