entertain someone: be used to make someone feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make someone feel good 1.00
be used to make them feel good 0.96
be used to get to know them good 0.91
be used to make them like you 0.90
requires know someone 0.89
be used to get to know them 0.87
be used to make them happy 0.87
causes make them happy 0.86
be motivated by you like them 0.86
be motivated by them to like you 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(entertain someone, be used to make someone feel good)
Evidence: 0.91
¬ Salient(entertain someone, be used to make someone feel good)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 1.00
Plausible(entertain someone, be used to make someone feel good)
Evidence: 0.99
¬ Plausible(entertain someone, be used to make them feel good)
0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.03
Typical(entertain someone, be used to make someone feel good)
Evidence: 0.03
¬ Typical(entertain someone, be used to make them feel good)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.96
Remarkable(entertain someone, be used to make someone feel good)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to make them feel good)
0.78
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 1.00
Plausible(entertain someone, be used to make someone feel good)
Evidence: 0.99
¬ Plausible(entertain someone, be used to get to know them good)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(entertain someone, be used to make someone feel good)
Evidence: 1.00
¬ Plausible(entertain someone, be used to make them like you)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.91
Salient(entertain someone, be used to make someone feel good)
Evidence: 0.85
¬ Salient(entertain someone, be used to make them feel good)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.03
Typical(entertain someone, be used to make someone feel good)
Evidence: 0.03
¬ Typical(entertain someone, be used to get to know them good)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(entertain someone, be used to make someone feel good)
Evidence: 1.00
¬ Plausible(entertain someone, requires know someone)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.03
Typical(entertain someone, be used to make someone feel good)
Evidence: 0.02
¬ Typical(entertain someone, be used to make them like you)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.96
Remarkable(entertain someone, be used to make someone feel good)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to get to know them good)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(entertain someone, be used to make someone feel good)
Evidence: 1.00
¬ Plausible(entertain someone, be used to get to know them)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(entertain someone, be used to make someone feel good)
Evidence: 0.98
¬ Plausible(entertain someone, be used to make them happy)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.96
Remarkable(entertain someone, be used to make someone feel good)
Evidence: 0.96
¬ Remarkable(entertain someone, be used to make them like you)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(entertain someone, be used to make someone feel good)
Evidence: 0.98
¬ Plausible(entertain someone, causes make them happy)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.03
Typical(entertain someone, be used to make someone feel good)
Evidence: 0.03
¬ Typical(entertain someone, requires know someone)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(entertain someone, be used to make someone feel good)
Evidence: 0.99
¬ Plausible(entertain someone, be motivated by you like them)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(entertain someone, be used to make someone feel good)
Evidence: 1.00
¬ Plausible(entertain someone, be motivated by them to like you)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.96
Remarkable(entertain someone, be used to make someone feel good)
Evidence: 0.93
¬ Remarkable(entertain someone, requires know someone)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.03
Typical(entertain someone, be used to make someone feel good)
Evidence: 0.02
¬ Typical(entertain someone, be used to get to know them)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.91
Salient(entertain someone, be used to make someone feel good)
Evidence: 0.85
¬ Salient(entertain someone, be used to get to know them good)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Remarkable(entertain someone, be used to make someone feel good)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to get to know them)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Remarkable(entertain someone, be used to make someone feel good)
Evidence: 0.95
¬ Remarkable(entertain someone, be used to make them happy)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.03
Typical(entertain someone, be used to make someone feel good)
Evidence: 0.03
¬ Typical(entertain someone, be motivated by them to like you)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(entertain someone, be used to make someone feel good)
Evidence: 0.96
¬ Remarkable(entertain someone, causes make them happy)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(entertain someone, be used to make someone feel good)
Evidence: 0.96
¬ Remarkable(entertain someone, be motivated by you like them)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(entertain someone, be used to make someone feel good)
Evidence: 0.96
¬ Remarkable(entertain someone, be motivated by them to like you)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.91
Salient(entertain someone, be used to make someone feel good)
Evidence: 0.92
¬ Salient(entertain someone, be used to make them like you)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.03
Typical(entertain someone, be used to make someone feel good)
Evidence: 0.05
¬ Typical(entertain someone, be used to make them happy)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.03
Typical(entertain someone, be used to make someone feel good)
Evidence: 0.04
¬ Typical(entertain someone, be motivated by you like them)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Salient(entertain someone, be used to make someone feel good)
Evidence: 0.93
¬ Salient(entertain someone, requires know someone)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.03
Typical(entertain someone, be used to make someone feel good)
Evidence: 0.06
¬ Typical(entertain someone, causes make them happy)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.91
Salient(entertain someone, be used to make someone feel good)
Evidence: 0.79
¬ Salient(entertain someone, be used to make them happy)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Salient(entertain someone, be used to make someone feel good)
Evidence: 0.89
¬ Salient(entertain someone, be used to get to know them)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.91
Salient(entertain someone, be used to make someone feel good)
Evidence: 0.76
¬ Salient(entertain someone, causes make them happy)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.91
Salient(entertain someone, be used to make someone feel good)
Evidence: 0.83
¬ Salient(entertain someone, be motivated by you like them)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Salient(entertain someone, be used to make someone feel good)
Evidence: 0.90
¬ Salient(entertain someone, be motivated by them to like you)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.91
Salient(entertain someone, be used to make someone feel good)
Evidence: 0.03
¬ Typical(entertain someone, be used to make someone feel good)
Evidence: 0.96
¬ Remarkable(entertain someone, be used to make someone feel good)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(entertain someone, be used to make someone feel good)
Evidence: 0.03
¬ Typical(entertain someone, be used to make someone feel good)