entertainment: be important for society

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents element
Weight: 0.63
, segment
Weight: 0.61
, television show
Weight: 0.61
, value
Weight: 0.61
, feature
Weight: 0.61
Siblings television
Weight: 0.33
, beverage
Weight: 0.33
, programming
Weight: 0.33
, audio
Weight: 0.32
, news
Weight: 0.32

Related properties

Property Similarity
be important for society 1.00
be good for society 0.95
be bad for society 0.93
was important to roman society 0.84
ruin society 0.81
was important to ancient roman society 0.79
be in important to history 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.62
Plausible(entertainment, be important for society)
Evidence: 0.67
¬ Salient(entertainment, be important for society)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.62
Plausible(entertainment, be important for society)
Evidence: 0.00
¬ Plausible(entertainment, be bad for society)
0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.67
Salient(entertainment, be important for society)
Evidence: 0.01
¬ Salient(entertainment, be bad for society)
0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.54
Remarkable(entertainment, be important for society)
Evidence: 0.01
¬ Remarkable(entertainment, be bad for society)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.69
Typical(entertainment, be important for society)
Evidence: 0.13
¬ Typical(entertainment, be bad for society)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.69
Typical(entertainment, be important for society)
Evidence: 0.46
¬ Typical(entertainment, be good for society)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.67
Salient(entertainment, be important for society)
Evidence: 0.44
¬ Salient(entertainment, be good for society)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.67
Salient(entertainment, be important for society)
Evidence: 0.04
¬ Salient(entertainment, ruin society)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.62
Plausible(entertainment, be important for society)
Evidence: 0.03
¬ Plausible(entertainment, ruin society)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.62
Plausible(entertainment, be important for society)
Evidence: 0.43
¬ Plausible(entertainment, be good for society)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.54
Remarkable(entertainment, be important for society)
Evidence: 0.04
¬ Remarkable(entertainment, ruin society)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.67
Salient(entertainment, be important for society)
Evidence: 0.24
¬ Salient(entertainment, was important to roman society)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.69
Typical(entertainment, be important for society)
Evidence: 0.22
¬ Typical(entertainment, ruin society)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.54
Remarkable(entertainment, be important for society)
Evidence: 0.23
¬ Remarkable(entertainment, was important to roman society)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.67
Salient(entertainment, be important for society)
Evidence: 0.16
¬ Salient(entertainment, was important to ancient roman society)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.62
Plausible(entertainment, be important for society)
Evidence: 0.29
¬ Plausible(entertainment, was important to roman society)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.54
Remarkable(entertainment, be important for society)
Evidence: 0.14
¬ Remarkable(entertainment, was important to ancient roman society)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.62
Plausible(entertainment, be important for society)
Evidence: 0.17
¬ Plausible(entertainment, was important to ancient roman society)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.67
Salient(entertainment, be important for society)
Evidence: 0.24
¬ Salient(entertainment, be in important to history)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.54
Remarkable(entertainment, be important for society)
Evidence: 0.55
¬ Remarkable(entertainment, be good for society)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.69
Typical(entertainment, be important for society)
Evidence: 0.49
¬ Typical(entertainment, was important to roman society)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.54
Remarkable(entertainment, be important for society)
Evidence: 0.23
¬ Remarkable(entertainment, be in important to history)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.62
Plausible(entertainment, be important for society)
Evidence: 0.29
¬ Plausible(entertainment, be in important to history)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.69
Typical(entertainment, be important for society)
Evidence: 0.45
¬ Typical(entertainment, was important to ancient roman society)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.69
Typical(entertainment, be important for society)
Evidence: 0.51
¬ Typical(entertainment, be in important to history)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.67
Salient(entertainment, be important for society)
Evidence: 0.69
¬ Typical(entertainment, be important for society)
Evidence: 0.54
¬ Remarkable(entertainment, be important for society)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.62
Plausible(entertainment, be important for society)
Evidence: 0.69
¬ Typical(entertainment, be important for society)