entrance: be used to get inside build

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.61
, part
Weight: 0.60
, exit
Weight: 0.60
, place
Weight: 0.59
, item
Weight: 0.58
Siblings gate
Weight: 0.60
, doorway
Weight: 0.54
, courtyard
Weight: 0.33
, south park
Weight: 0.33
, street sign
Weight: 0.33

Related properties

Property Similarity
be used to get inside build 1.00
be used to go inside 0.91
be at build 0.88
be used to go through to enter build 0.86
be outside or inside 0.85
be used to go outside 0.84
be used to separate build with nice garden 0.81
be used to go through to enter anywhere 0.80
be at every build 0.80
be used to enter or exit build 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.24
Plausible(thing, be outside or inside)
Evidence: 0.26
¬ Typical(entrance, be used to get inside build)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.34
Plausible(entrance, be used to get inside build)
Evidence: 0.24
¬ Plausible(thing, be outside or inside)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.85
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.46
¬ Remarkable(thing, be outside or inside)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.37
¬ Remarkable(doorway, be at build)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.32
¬ Remarkable(doorway, be at every build)
0.07
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.46
¬ Remarkable(courtyard, be used to separate build with nice garden)
0.04
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.83
¬ Remarkable(doorway, be used to go outside)
0.03
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.83
¬ Remarkable(doorway, be used to enter or exit build)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.24
Plausible(thing, be outside or inside)
Evidence: 0.82
Remarkable(entrance, be used to get inside build)
Evidence: 0.34
¬ Plausible(entrance, be used to get inside build)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.34
Plausible(entrance, be used to get inside build)
Evidence: 0.83
Remarkable(doorway, be used to go outside)
Evidence: 0.26
¬ Plausible(doorway, be used to go outside)
0.49
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.34
Plausible(entrance, be used to get inside build)
Evidence: 0.37
Remarkable(doorway, be at build)
Evidence: 0.19
¬ Plausible(doorway, be at build)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.34
Plausible(entrance, be used to get inside build)
Evidence: 0.83
Remarkable(doorway, be used to enter or exit build)
Evidence: 0.09
¬ Plausible(doorway, be used to enter or exit build)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.34
Plausible(entrance, be used to get inside build)
Evidence: 0.32
Remarkable(doorway, be at every build)
Evidence: 0.10
¬ Plausible(doorway, be at every build)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.34
Plausible(entrance, be used to get inside build)
Evidence: 0.46
Remarkable(courtyard, be used to separate build with nice garden)
Evidence: 0.18
¬ Plausible(courtyard, be used to separate build with nice garden)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.34
Plausible(entrance, be used to get inside build)
Evidence: 0.76
¬ Salient(entrance, be used to get inside build)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.26
Typical(entrance, be used to get inside build)
Evidence: 0.13
¬ Typical(entrance, be used to go inside)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.82
Remarkable(entrance, be used to get inside build)
Evidence: 0.80
¬ Remarkable(entrance, be used to go inside)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.82
Remarkable(entrance, be used to get inside build)
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.76
Salient(entrance, be used to get inside build)
Evidence: 0.88
¬ Salient(entrance, be used to go inside)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.26
Typical(entrance, be used to get inside build)
Evidence: 0.24
¬ Typical(entrance, be used to go through to enter build)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.26
Typical(entrance, be used to get inside build)
Evidence: 0.17
¬ Typical(entrance, be used to go through to enter anywhere)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.76
Salient(entrance, be used to get inside build)
Evidence: 0.79
¬ Salient(entrance, be used to go through to enter build)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.82
Remarkable(entrance, be used to get inside build)
Evidence: 0.82
¬ Remarkable(entrance, be used to go through to enter anywhere)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.34
Plausible(entrance, be used to get inside build)
Evidence: 0.36
¬ Plausible(entrance, be used to go through to enter build)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.76
Salient(entrance, be used to get inside build)
Evidence: 0.82
¬ Salient(entrance, be used to go through to enter anywhere)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.34
Plausible(entrance, be used to get inside build)
Evidence: 0.56
¬ Plausible(entrance, be used to go through to enter anywhere)
0.42
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.91
Evidence: 0.34
Plausible(entrance, be used to get inside build)
Evidence: 0.68
¬ Plausible(entrance, be used to go inside)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.76
Salient(entrance, be used to get inside build)
Evidence: 0.26
¬ Typical(entrance, be used to get inside build)
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.34
Plausible(entrance, be used to get inside build)
Evidence: 0.26
¬ Typical(entrance, be used to get inside build)

Typicality and Rermarkability incompatibility between a parent and a child

0.26
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.49
¬ Typical(thing, be outside or inside)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.32
¬ Typical(doorway, be used to go outside)
0.07
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.88
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.55
¬ Typical(doorway, be at build)
0.07
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.49
¬ Typical(doorway, be used to enter or exit build)
0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.52
¬ Typical(courtyard, be used to separate build with nice garden)
0.05
Rule weight: 0.14
Evidence weight: 0.43
Similarity weight: 0.80
Evidence: 0.82
¬ Remarkable(entrance, be used to get inside build)
Evidence: 0.70
¬ Typical(doorway, be at every build)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.26
Typical(entrance, be used to get inside build)
Evidence: 0.49
¬ Typical(thing, be outside or inside)