entryway: be used to get into build

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents room
Weight: 0.57
, area
Weight: 0.54
, feature
Weight: 0.50
, place
Weight: 0.48
Siblings entrance hall
Weight: 0.35
, foyer
Weight: 0.35
, courtyard
Weight: 0.34
, laundry room
Weight: 0.34
, hotel room
Weight: 0.34

Related properties

Property Similarity
be used to get into build 1.00
be used to go into build 0.97
be at in build 0.89
be at build 0.88
be used to enter build 0.88
be a part of build 0.87
be used to provide open into room 0.83
be at large build 0.83
be defined as open through which you enter place 0.81
be used to go in it 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.53
Plausible(room, be at in build)
Evidence: 0.48
¬ Typical(entryway, be used to get into build)
0.39
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.43
Plausible(room, be used to go in it)
Evidence: 0.48
¬ Typical(entryway, be used to get into build)
0.36
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.87
Evidence: 0.20
Plausible(room, be a part of build)
Evidence: 0.48
¬ Typical(entryway, be used to get into build)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.20
¬ Plausible(room, be a part of build)
0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.43
¬ Plausible(room, be used to go in it)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.89
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.53
¬ Plausible(room, be at in build)

Remarkability exclusitivity betweem a parent and a child

0.27
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.89
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.61
¬ Remarkable(room, be at in build)
0.22
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.87
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.70
¬ Remarkable(room, be a part of build)
0.21
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.81
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.69
¬ Remarkable(room, be used to go in it)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.88
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.58
¬ Remarkable(foyer, be at build)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.88
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.73
¬ Remarkable(entrance hall, be at build)
0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.83
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.75
¬ Remarkable(entrance hall, be at large build)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.88
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.80
¬ Remarkable(entrance hall, be used to enter build)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.53
Plausible(room, be at in build)
Evidence: 0.80
Remarkable(entryway, be used to get into build)
Evidence: 0.11
¬ Plausible(entryway, be used to get into build)
0.36
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.20
Plausible(room, be a part of build)
Evidence: 0.80
Remarkable(entryway, be used to get into build)
Evidence: 0.11
¬ Plausible(entryway, be used to get into build)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.43
Plausible(room, be used to go in it)
Evidence: 0.80
Remarkable(entryway, be used to get into build)
Evidence: 0.11
¬ Plausible(entryway, be used to get into build)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.80
Remarkable(entrance hall, be used to enter build)
Evidence: 0.12
¬ Plausible(entrance hall, be used to enter build)
0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.58
Remarkable(foyer, be at build)
Evidence: 0.11
¬ Plausible(foyer, be at build)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.75
Remarkable(entrance hall, be at large build)
Evidence: 0.13
¬ Plausible(entrance hall, be at large build)
0.48
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.73
Remarkable(entrance hall, be at build)
Evidence: 0.40
¬ Plausible(entrance hall, be at build)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.61
¬ Salient(entryway, be used to get into build)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.15
¬ Plausible(entryway, be used to go into build)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.80
Remarkable(entryway, be used to get into build)
Evidence: 0.78
¬ Remarkable(entryway, be used to go into build)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.10
¬ Plausible(entryway, be used to enter build)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.48
Typical(entryway, be used to get into build)
Evidence: 0.12
¬ Typical(entryway, be defined as open through which you enter place)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.80
Remarkable(entryway, be used to get into build)
Evidence: 0.72
¬ Remarkable(entryway, be at build)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.48
Typical(entryway, be used to get into build)
Evidence: 0.30
¬ Typical(entryway, be at build)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.48
Typical(entryway, be used to get into build)
Evidence: 0.45
¬ Typical(entryway, be used to go into build)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.61
Salient(entryway, be used to get into build)
Evidence: 0.60
¬ Salient(entryway, be used to go into build)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.80
Remarkable(entryway, be used to get into build)
Evidence: 0.77
¬ Remarkable(entryway, be used to enter build)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.48
Typical(entryway, be used to get into build)
Evidence: 0.26
¬ Typical(entryway, be used to provide open into room)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.80
Remarkable(entryway, be used to get into build)
Evidence: 0.78
¬ Remarkable(entryway, be used to provide open into room)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.61
Salient(entryway, be used to get into build)
Evidence: 0.57
¬ Salient(entryway, be used to enter build)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.80
Remarkable(entryway, be used to get into build)
Evidence: 0.80
¬ Remarkable(entryway, be defined as open through which you enter place)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.48
Typical(entryway, be used to get into build)
Evidence: 0.50
¬ Typical(entryway, be used to enter build)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.61
Salient(entryway, be used to get into build)
Evidence: 0.75
¬ Salient(entryway, be at build)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.33
¬ Plausible(entryway, be at build)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.61
Salient(entryway, be used to get into build)
Evidence: 0.80
¬ Salient(entryway, be used to provide open into room)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.37
¬ Plausible(entryway, be used to provide open into room)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.61
Salient(entryway, be used to get into build)
Evidence: 0.91
¬ Salient(entryway, be defined as open through which you enter place)
0.26
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.81
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.71
¬ Plausible(entryway, be defined as open through which you enter place)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.61
Salient(entryway, be used to get into build)
Evidence: 0.48
¬ Typical(entryway, be used to get into build)
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.11
Plausible(entryway, be used to get into build)
Evidence: 0.48
¬ Typical(entryway, be used to get into build)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.23
¬ Typical(room, be at in build)
0.33
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.25
¬ Typical(room, be used to go in it)
0.29
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.43
¬ Typical(room, be a part of build)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.25
¬ Typical(entrance hall, be at build)
0.08
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.46
¬ Typical(entrance hall, be used to enter build)
0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.47
¬ Typical(entrance hall, be at large build)
0.07
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.88
Evidence: 0.80
¬ Remarkable(entryway, be used to get into build)
Evidence: 0.56
¬ Typical(foyer, be at build)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.48
Typical(entryway, be used to get into build)
Evidence: 0.23
¬ Typical(room, be at in build)
0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.48
Typical(entryway, be used to get into build)
Evidence: 0.25
¬ Typical(room, be used to go in it)
0.33
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.48
Typical(entryway, be used to get into build)
Evidence: 0.43
¬ Typical(room, be a part of build)