everything: be alive in some way

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.64
, situation
Weight: 0.64
, trick
Weight: 0.63
, stuff
Weight: 0.59
Siblings whole
Weight: 0.57
, pure water
Weight: 0.56
, one thing
Weight: 0.56
, hot weather
Weight: 0.55
, play game
Weight: 0.54

Related properties

Property Similarity
be alive in some way 1.00
be motivated by you be good at it 0.77
be motivated by have some fun 0.77
wants to know if you healthy 0.77
requires find some friend to play with 0.76
requires find someone to play them with 0.76
requires find good one to play 0.76
requires find some friend and play 0.76
be motivated by have good time 0.76
be motivated by you like win 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.29
¬ Remarkable(everything, be alive in some way)
Evidence: 0.95
¬ Remarkable(play game, wants to know if you healthy)
0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(everything, be alive in some way)
Evidence: 0.96
¬ Remarkable(play game, requires find some friend to play with)
0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(everything, be alive in some way)
Evidence: 0.96
¬ Remarkable(play game, requires find some friend and play)
0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(everything, be alive in some way)
Evidence: 0.98
¬ Remarkable(play game, requires find someone to play them with)
0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.29
¬ Remarkable(everything, be alive in some way)
Evidence: 0.97
¬ Remarkable(play game, be motivated by you like win)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.14
Plausible(everything, be alive in some way)
Evidence: 0.96
Remarkable(play game, requires find some friend to play with)
Evidence: 0.91
¬ Plausible(play game, requires find some friend to play with)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.14
Plausible(everything, be alive in some way)
Evidence: 0.98
Remarkable(play game, requires find someone to play them with)
Evidence: 0.99
¬ Plausible(play game, requires find someone to play them with)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.14
Plausible(everything, be alive in some way)
Evidence: 0.95
Remarkable(play game, wants to know if you healthy)
Evidence: 0.88
¬ Plausible(play game, wants to know if you healthy)
0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.14
Plausible(everything, be alive in some way)
Evidence: 0.97
Remarkable(play game, be motivated by you like win)
Evidence: 0.98
¬ Plausible(play game, be motivated by you like win)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.14
Plausible(everything, be alive in some way)
Evidence: 0.96
Remarkable(play game, requires find some friend and play)
Evidence: 0.90
¬ Plausible(play game, requires find some friend and play)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.14
Plausible(everything, be alive in some way)
Evidence: 0.37
¬ Salient(everything, be alive in some way)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.37
Salient(everything, be alive in some way)
Evidence: 0.66
¬ Typical(everything, be alive in some way)
Evidence: 0.29
¬ Remarkable(everything, be alive in some way)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.14
Plausible(everything, be alive in some way)
Evidence: 0.66
¬ Typical(everything, be alive in some way)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(everything, be alive in some way)
Evidence: 0.05
¬ Typical(play game, requires find some friend to play with)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.29
¬ Remarkable(everything, be alive in some way)
Evidence: 0.06
¬ Typical(play game, wants to know if you healthy)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(everything, be alive in some way)
Evidence: 0.02
¬ Typical(play game, requires find someone to play them with)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.29
¬ Remarkable(everything, be alive in some way)
Evidence: 0.03
¬ Typical(play game, be motivated by you like win)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(everything, be alive in some way)
Evidence: 0.05
¬ Typical(play game, requires find some friend and play)