everything: be intricate if you look close enough

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.64
, situation
Weight: 0.64
, trick
Weight: 0.63
, stuff
Weight: 0.59
Siblings whole
Weight: 0.57
, pure water
Weight: 0.56
, one thing
Weight: 0.56
, hot weather
Weight: 0.55
, play game
Weight: 0.54

Related properties

Property Similarity
be intricate if you look close enough 1.00
look close than they be 0.83
do not work well 0.81
be motivated by you do not want to be serious 0.81
wants to know if you healthy 0.81
requires find someone to play them with 0.80
be motivated by game can make you smart 0.80
be at we do not understand 0.79
be motivated by you be good at it 0.79
causes you have good time 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.78
Plausible(thing, look close than they be)
Evidence: 0.27
¬ Typical(everything, be intricate if you look close enough)
0.45
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.27
¬ Typical(everything, be intricate if you look close enough)
0.43
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.27
¬ Typical(everything, be intricate if you look close enough)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.47
Plausible(everything, be intricate if you look close enough)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.47
Plausible(everything, be intricate if you look close enough)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.47
Plausible(everything, be intricate if you look close enough)
Evidence: 0.78
¬ Plausible(thing, look close than they be)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.33
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.30
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.78
¬ Remarkable(thing, look close than they be)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.95
¬ Remarkable(play game, wants to know if you healthy)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.98
¬ Remarkable(play game, requires find someone to play them with)
0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.97
¬ Remarkable(play game, causes you have good time)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.78
Plausible(thing, look close than they be)
Evidence: 0.48
Remarkable(everything, be intricate if you look close enough)
Evidence: 0.47
¬ Plausible(everything, be intricate if you look close enough)
0.29
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.48
Remarkable(everything, be intricate if you look close enough)
Evidence: 0.47
¬ Plausible(everything, be intricate if you look close enough)
0.28
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.48
Remarkable(everything, be intricate if you look close enough)
Evidence: 0.47
¬ Plausible(everything, be intricate if you look close enough)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.47
Plausible(everything, be intricate if you look close enough)
Evidence: 0.98
Remarkable(play game, requires find someone to play them with)
Evidence: 0.99
¬ Plausible(play game, requires find someone to play them with)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.47
Plausible(everything, be intricate if you look close enough)
Evidence: 0.95
Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.94
¬ Plausible(play game, be motivated by you do not want to be serious)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.47
Plausible(everything, be intricate if you look close enough)
Evidence: 0.95
Remarkable(play game, wants to know if you healthy)
Evidence: 0.88
¬ Plausible(play game, wants to know if you healthy)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.47
Plausible(everything, be intricate if you look close enough)
Evidence: 0.97
Remarkable(play game, causes you have good time)
Evidence: 0.99
¬ Plausible(play game, causes you have good time)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.47
Plausible(everything, be intricate if you look close enough)
Evidence: 0.78
¬ Salient(everything, be intricate if you look close enough)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.78
Salient(everything, be intricate if you look close enough)
Evidence: 0.27
¬ Typical(everything, be intricate if you look close enough)
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.47
Plausible(everything, be intricate if you look close enough)
Evidence: 0.27
¬ Typical(everything, be intricate if you look close enough)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.10
¬ Typical(thing, look close than they be)
0.35
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.32
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.02
¬ Typical(play game, requires find someone to play them with)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.04
¬ Typical(play game, be motivated by you do not want to be serious)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.06
¬ Typical(play game, wants to know if you healthy)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.48
¬ Remarkable(everything, be intricate if you look close enough)
Evidence: 0.02
¬ Typical(play game, causes you have good time)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.27
Typical(everything, be intricate if you look close enough)
Evidence: 0.10
¬ Typical(thing, look close than they be)
0.30
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.27
Typical(everything, be intricate if you look close enough)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.25
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.27
Typical(everything, be intricate if you look close enough)
Evidence: 0.48
¬ Typical(thing, do not work well)