everything: be learn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.64
, situation
Weight: 0.64
, trick
Weight: 0.63
, stuff
Weight: 0.59
Siblings whole
Weight: 0.57
, pure water
Weight: 0.56
, one thing
Weight: 0.56
, hot weather
Weight: 0.55
, play game
Weight: 0.54

Related properties

Property Similarity
be learn 1.00
be used to learn 0.99
causes learn 0.94
requires learn one 0.92
be used to learn skill 0.85
be used to learn new skill 0.84
requires learn how to play fair 0.82
be used to learn rule 0.81
be used to teach child to think good 0.79
be used to learn social interaction 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.33
¬ Remarkable(everything, be learn)
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.33
¬ Remarkable(everything, be learn)
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.33
¬ Remarkable(everything, be learn)
Evidence: 0.78
¬ Remarkable(play game, be used to learn new skill)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.99
Evidence: 0.62
Plausible(everything, be learn)
Evidence: 0.44
Remarkable(play game, be used to learn)
Evidence: 0.53
¬ Plausible(play game, be used to learn)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.62
Plausible(everything, be learn)
Evidence: 0.78
Remarkable(play game, be used to learn new skill)
Evidence: 0.52
¬ Plausible(play game, be used to learn new skill)
0.45
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.62
Plausible(everything, be learn)
Evidence: 0.49
Remarkable(play game, be used to learn rule)
Evidence: 0.39
¬ Plausible(play game, be used to learn rule)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.62
Plausible(everything, be learn)
Evidence: 0.31
¬ Salient(everything, be learn)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.31
Salient(everything, be learn)
Evidence: 0.64
¬ Typical(everything, be learn)
Evidence: 0.33
¬ Remarkable(everything, be learn)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.62
Plausible(everything, be learn)
Evidence: 0.64
¬ Typical(everything, be learn)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.33
¬ Remarkable(everything, be learn)
Evidence: 0.39
¬ Typical(play game, be used to learn)
0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.33
¬ Remarkable(everything, be learn)
Evidence: 0.32
¬ Typical(play game, be used to learn new skill)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.33
¬ Remarkable(everything, be learn)
Evidence: 0.47
¬ Typical(play game, be used to learn rule)