evil: get better uniform

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
get better uniform 1.00
get uniform 0.97

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.09
Plausible(evil, get better uniform)
Evidence: 0.09
¬ Salient(evil, get better uniform)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.08
Remarkable(evil, get better uniform)
Evidence: 0.19
¬ Remarkable(evil, get uniform)
0.58
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.97
Evidence: 0.09
Salient(evil, get better uniform)
Evidence: 0.33
¬ Salient(evil, get uniform)
0.46
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.97
Evidence: 0.35
Typical(evil, get better uniform)
Evidence: 0.68
¬ Typical(evil, get uniform)
0.17
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.97
Evidence: 0.09
Plausible(evil, get better uniform)
Evidence: 0.87
¬ Plausible(evil, get uniform)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.09
Salient(evil, get better uniform)
Evidence: 0.35
¬ Typical(evil, get better uniform)
Evidence: 0.08
¬ Remarkable(evil, get better uniform)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.09
Plausible(evil, get better uniform)
Evidence: 0.35
¬ Typical(evil, get better uniform)