fall: be motivated by you trip over dead body

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by you trip over dead body 1.00
be motivated by you trip over something 0.87
requires trip over something 0.85
be motivated by act dead 0.84
requires trip 0.80
requires trip first 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.13
Plausible(fall, be motivated by you trip over dead body)
Evidence: 0.61
¬ Salient(fall, be motivated by you trip over dead body)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.13
Plausible(fall, be motivated by you trip over dead body)
Evidence: 0.10
¬ Plausible(fall, be motivated by act dead)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.13
Plausible(fall, be motivated by you trip over dead body)
Evidence: 0.08
¬ Plausible(fall, requires trip first)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.57
Typical(fall, be motivated by you trip over dead body)
Evidence: 0.38
¬ Typical(fall, be motivated by you trip over something)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.66
Remarkable(fall, be motivated by you trip over dead body)
Evidence: 0.48
¬ Remarkable(fall, be motivated by act dead)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.57
Typical(fall, be motivated by you trip over dead body)
Evidence: 0.42
¬ Typical(fall, requires trip over something)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.13
Plausible(fall, be motivated by you trip over dead body)
Evidence: 0.24
¬ Plausible(fall, be motivated by you trip over something)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.13
Plausible(fall, be motivated by you trip over dead body)
Evidence: 0.23
¬ Plausible(fall, requires trip over something)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.57
Typical(fall, be motivated by you trip over dead body)
Evidence: 0.35
¬ Typical(fall, requires trip)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.61
Salient(fall, be motivated by you trip over dead body)
Evidence: 0.56
¬ Salient(fall, be motivated by act dead)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.66
Remarkable(fall, be motivated by you trip over dead body)
Evidence: 0.73
¬ Remarkable(fall, requires trip over something)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.66
Remarkable(fall, be motivated by you trip over dead body)
Evidence: 0.81
¬ Remarkable(fall, be motivated by you trip over something)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.66
Remarkable(fall, be motivated by you trip over dead body)
Evidence: 0.60
¬ Remarkable(fall, requires trip first)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.61
Salient(fall, be motivated by you trip over dead body)
Evidence: 0.55
¬ Salient(fall, requires trip first)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.61
Salient(fall, be motivated by you trip over dead body)
Evidence: 0.74
¬ Salient(fall, be motivated by you trip over something)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.66
Remarkable(fall, be motivated by you trip over dead body)
Evidence: 0.66
¬ Remarkable(fall, requires trip)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.61
Salient(fall, be motivated by you trip over dead body)
Evidence: 0.73
¬ Salient(fall, requires trip over something)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.57
Typical(fall, be motivated by you trip over dead body)
Evidence: 0.67
¬ Typical(fall, be motivated by act dead)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.13
Plausible(fall, be motivated by you trip over dead body)
Evidence: 0.32
¬ Plausible(fall, requires trip)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.61
Salient(fall, be motivated by you trip over dead body)
Evidence: 0.76
¬ Salient(fall, requires trip)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.57
Typical(fall, be motivated by you trip over dead body)
Evidence: 0.68
¬ Typical(fall, requires trip first)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.61
Salient(fall, be motivated by you trip over dead body)
Evidence: 0.57
¬ Typical(fall, be motivated by you trip over dead body)
Evidence: 0.66
¬ Remarkable(fall, be motivated by you trip over dead body)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.13
Plausible(fall, be motivated by you trip over dead body)
Evidence: 0.57
¬ Typical(fall, be motivated by you trip over dead body)