fall: be motivated by you trip over something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by you trip over something 1.00
requires trip over something 0.96
be motivated by you trip over dead body 0.87
requires trip 0.87
requires trip first 0.86
be motivated by you might have lose your step 0.82
be motivated by you be in high place 0.81
be motivated by too much 0.78
be motivated by hurt yourself 0.76
causes you can hurt yourself 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.24
Plausible(fall, be motivated by you trip over something)
Evidence: 0.74
¬ Salient(fall, be motivated by you trip over something)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.81
Remarkable(fall, be motivated by you trip over something)
Evidence: 0.73
¬ Remarkable(fall, requires trip over something)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.24
Plausible(fall, be motivated by you trip over something)
Evidence: 0.08
¬ Plausible(fall, requires trip first)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.24
Plausible(fall, be motivated by you trip over something)
Evidence: 0.23
¬ Plausible(fall, requires trip over something)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.24
Plausible(fall, be motivated by you trip over something)
Evidence: 0.13
¬ Plausible(fall, be motivated by you trip over dead body)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.74
Salient(fall, be motivated by you trip over something)
Evidence: 0.73
¬ Salient(fall, requires trip over something)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.81
Remarkable(fall, be motivated by you trip over something)
Evidence: 0.60
¬ Remarkable(fall, requires trip first)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.81
Remarkable(fall, be motivated by you trip over something)
Evidence: 0.66
¬ Remarkable(fall, be motivated by you trip over dead body)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.81
Remarkable(fall, be motivated by you trip over something)
Evidence: 0.66
¬ Remarkable(fall, requires trip)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.38
Typical(fall, be motivated by you trip over something)
Evidence: 0.16
¬ Typical(fall, be motivated by you might have lose your step)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.74
Salient(fall, be motivated by you trip over something)
Evidence: 0.55
¬ Salient(fall, requires trip first)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.74
Salient(fall, be motivated by you trip over something)
Evidence: 0.61
¬ Salient(fall, be motivated by you trip over dead body)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.38
Typical(fall, be motivated by you trip over something)
Evidence: 0.42
¬ Typical(fall, requires trip over something)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.74
Salient(fall, be motivated by you trip over something)
Evidence: 0.76
¬ Salient(fall, requires trip)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.81
Remarkable(fall, be motivated by you trip over something)
Evidence: 0.75
¬ Remarkable(fall, be motivated by you be in high place)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.81
Remarkable(fall, be motivated by you trip over something)
Evidence: 0.90
¬ Remarkable(fall, be motivated by you might have lose your step)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.38
Typical(fall, be motivated by you trip over something)
Evidence: 0.35
¬ Typical(fall, requires trip)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.38
Typical(fall, be motivated by you trip over something)
Evidence: 0.16
¬ Typical(fall, causes you can hurt yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.81
Remarkable(fall, be motivated by you trip over something)
Evidence: 0.74
¬ Remarkable(fall, be motivated by too much)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.38
Typical(fall, be motivated by you trip over something)
Evidence: 0.21
¬ Typical(fall, be motivated by hurt yourself)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.74
Salient(fall, be motivated by you trip over something)
Evidence: 0.73
¬ Salient(fall, be motivated by you be in high place)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.24
Plausible(fall, be motivated by you trip over something)
Evidence: 0.32
¬ Plausible(fall, requires trip)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.74
Salient(fall, be motivated by you trip over something)
Evidence: 0.80
¬ Salient(fall, be motivated by you might have lose your step)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.81
Remarkable(fall, be motivated by you trip over something)
Evidence: 0.84
¬ Remarkable(fall, be motivated by hurt yourself)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.38
Typical(fall, be motivated by you trip over something)
Evidence: 0.35
¬ Typical(fall, be motivated by you be in high place)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.38
Typical(fall, be motivated by you trip over something)
Evidence: 0.31
¬ Typical(fall, be motivated by too much)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.81
Remarkable(fall, be motivated by you trip over something)
Evidence: 0.86
¬ Remarkable(fall, causes you can hurt yourself)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.24
Plausible(fall, be motivated by you trip over something)
Evidence: 0.30
¬ Plausible(fall, be motivated by you be in high place)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.74
Salient(fall, be motivated by you trip over something)
Evidence: 0.81
¬ Salient(fall, be motivated by too much)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.74
Salient(fall, be motivated by you trip over something)
Evidence: 0.79
¬ Salient(fall, be motivated by hurt yourself)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.74
Salient(fall, be motivated by you trip over something)
Evidence: 0.79
¬ Salient(fall, causes you can hurt yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.24
Plausible(fall, be motivated by you trip over something)
Evidence: 0.35
¬ Plausible(fall, be motivated by too much)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.38
Typical(fall, be motivated by you trip over something)
Evidence: 0.57
¬ Typical(fall, be motivated by you trip over dead body)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.86
Evidence: 0.38
Typical(fall, be motivated by you trip over something)
Evidence: 0.68
¬ Typical(fall, requires trip first)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.24
Plausible(fall, be motivated by you trip over something)
Evidence: 0.47
¬ Plausible(fall, be motivated by hurt yourself)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.24
Plausible(fall, be motivated by you trip over something)
Evidence: 0.53
¬ Plausible(fall, be motivated by you might have lose your step)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.24
Plausible(fall, be motivated by you trip over something)
Evidence: 0.61
¬ Plausible(fall, causes you can hurt yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.74
Salient(fall, be motivated by you trip over something)
Evidence: 0.38
¬ Typical(fall, be motivated by you trip over something)
Evidence: 0.81
¬ Remarkable(fall, be motivated by you trip over something)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.24
Plausible(fall, be motivated by you trip over something)
Evidence: 0.38
¬ Typical(fall, be motivated by you trip over something)