fallout: feel compared to fo3/new vegas

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.56
, franchise
Weight: 0.54
, radiation
Weight: 0.54
, title
Weight: 0.49
, thing
Weight: 0.49
Siblings rift
Weight: 0.31
, hangover
Weight: 0.30
, gamma radiation
Weight: 0.30
, embarrassment
Weight: 0.30
, domino
Weight: 0.30

Related properties

Property Similarity
feel compared to vegas 1.00
feel compared to fo3/new vegas 1.00
compare to vegas 0.91
is vegas good 0.91
is vegas 0.91
be vegas 0.90
compare to new vegas 0.90
is vegas bad 0.90
is vegas considered 0.90
be new vegas for 18s 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.67
Plausible(fallout, feel compared to fo3/new vegas)
Evidence: 0.22
¬ Salient(fallout, feel compared to fo3/new vegas)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.67
Plausible(fallout, feel compared to fo3/new vegas)
Evidence: 0.23
¬ Plausible(fallout, compare to new vegas)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.67
Plausible(fallout, feel compared to fo3/new vegas)
Evidence: 0.22
¬ Plausible(fallout, be new vegas for 18s)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.19
Remarkable(fallout, feel compared to fo3/new vegas)
Evidence: 0.14
¬ Remarkable(fallout, be new vegas for 18s)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.19
Remarkable(fallout, feel compared to fo3/new vegas)
Evidence: 0.17
¬ Remarkable(fallout, compare to new vegas)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.22
Salient(fallout, feel compared to fo3/new vegas)
Evidence: 0.17
¬ Salient(fallout, be new vegas for 18s)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.67
Plausible(fallout, feel compared to fo3/new vegas)
Evidence: 0.45
¬ Plausible(fallout, is vegas)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.22
Salient(fallout, feel compared to fo3/new vegas)
Evidence: 0.18
¬ Salient(fallout, compare to new vegas)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.44
Typical(fallout, feel compared to fo3/new vegas)
Evidence: 0.47
¬ Typical(fallout, compare to new vegas)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.19
Remarkable(fallout, feel compared to fo3/new vegas)
Evidence: 0.34
¬ Remarkable(fallout, is vegas)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.22
Salient(fallout, feel compared to fo3/new vegas)
Evidence: 0.36
¬ Salient(fallout, is vegas)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.44
Typical(fallout, feel compared to fo3/new vegas)
Evidence: 0.51
¬ Typical(fallout, be new vegas for 18s)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.91
Evidence: 0.44
Typical(fallout, feel compared to fo3/new vegas)
Evidence: 0.59
¬ Typical(fallout, is vegas)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.22
Salient(fallout, feel compared to fo3/new vegas)
Evidence: 0.44
¬ Typical(fallout, feel compared to fo3/new vegas)
Evidence: 0.19
¬ Remarkable(fallout, feel compared to fo3/new vegas)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.67
Plausible(fallout, feel compared to fo3/new vegas)
Evidence: 0.44
¬ Typical(fallout, feel compared to fo3/new vegas)