family room: be used to gather clan

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to gather clan 1.00
be used to family gather 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.54
Plausible(family room, be used to gather clan)
Evidence: 0.55
¬ Salient(family room, be used to gather clan)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.58
Typical(family room, be used to gather clan)
Evidence: 0.23
¬ Typical(family room, be used to family gather)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.55
Salient(family room, be used to gather clan)
Evidence: 0.74
¬ Salient(family room, be used to family gather)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.43
Remarkable(family room, be used to gather clan)
Evidence: 0.63
¬ Remarkable(family room, be used to family gather)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.54
Plausible(family room, be used to gather clan)
Evidence: 0.88
¬ Plausible(family room, be used to family gather)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.55
Salient(family room, be used to gather clan)
Evidence: 0.58
¬ Typical(family room, be used to gather clan)
Evidence: 0.43
¬ Remarkable(family room, be used to gather clan)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.54
Plausible(family room, be used to gather clan)
Evidence: 0.58
¬ Typical(family room, be used to gather clan)