feather: be used to make someone laugh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.63
, thing
Weight: 0.56
, time
Weight: 0.56
, toy
Weight: 0.54
, material
Weight: 0.54
Siblings ostrich
Weight: 0.56
, quill
Weight: 0.49
, pebble
Weight: 0.32
, skull
Weight: 0.32
, kite
Weight: 0.32

Related properties

Property Similarity
be used to make someone laugh 1.00
be used to make something 0.85
be used to tickle somebody 0.84
look like read thing 0.79
be used to have fun 0.79
be used to get someone attention by throw 0.79
be used to play with kid 0.79
be happen without your know 0.78
be fun to play with 0.78
be used to fun 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.63
Plausible(material, be used to make something)
Evidence: 0.55
¬ Typical(feather, be used to make someone laugh)
0.37
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.55
¬ Typical(feather, be used to make someone laugh)
0.35
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.37
Plausible(toy, look like read thing)
Evidence: 0.55
¬ Typical(feather, be used to make someone laugh)
0.34
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.55
¬ Typical(feather, be used to make someone laugh)
0.32
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.55
¬ Typical(feather, be used to make someone laugh)
0.31
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.55
¬ Typical(feather, be used to make someone laugh)
0.30
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.21
Plausible(toy, be used to play with kid)
Evidence: 0.55
¬ Typical(feather, be used to make someone laugh)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.21
¬ Plausible(toy, be used to play with kid)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.27
¬ Plausible(toy, be used to fun)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.37
¬ Plausible(toy, look like read thing)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.04
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.85
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.63
¬ Plausible(material, be used to make something)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.25
¬ Remarkable(toy, look like read thing)
0.30
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.75
¬ Remarkable(material, be used to make something)
0.28
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.28
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.71
¬ Remarkable(toy, be used to fun)
0.26
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.81
¬ Remarkable(toy, be used to play with kid)
0.26
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.24
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.66
¬ Remarkable(kite, be used to fun)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.68
¬ Remarkable(pebble, be used to get someone attention by throw)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.63
Plausible(material, be used to make something)
Evidence: 0.53
Remarkable(feather, be used to make someone laugh)
Evidence: 0.14
¬ Plausible(feather, be used to make someone laugh)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.37
Plausible(toy, look like read thing)
Evidence: 0.53
Remarkable(feather, be used to make someone laugh)
Evidence: 0.14
¬ Plausible(feather, be used to make someone laugh)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.53
Remarkable(feather, be used to make someone laugh)
Evidence: 0.14
¬ Plausible(feather, be used to make someone laugh)
0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.53
Remarkable(feather, be used to make someone laugh)
Evidence: 0.14
¬ Plausible(feather, be used to make someone laugh)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.21
Plausible(toy, be used to play with kid)
Evidence: 0.53
Remarkable(feather, be used to make someone laugh)
Evidence: 0.14
¬ Plausible(feather, be used to make someone laugh)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.53
Remarkable(feather, be used to make someone laugh)
Evidence: 0.14
¬ Plausible(feather, be used to make someone laugh)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.53
Remarkable(feather, be used to make someone laugh)
Evidence: 0.14
¬ Plausible(feather, be used to make someone laugh)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.68
Remarkable(pebble, be used to get someone attention by throw)
Evidence: 0.08
¬ Plausible(pebble, be used to get someone attention by throw)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.66
Remarkable(kite, be used to fun)
Evidence: 0.13
¬ Plausible(kite, be used to fun)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.52
¬ Salient(feather, be used to make someone laugh)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.22
¬ Plausible(feather, be used to tickle somebody)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.55
Typical(feather, be used to make someone laugh)
Evidence: 0.43
¬ Typical(feather, be used to tickle somebody)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.52
Salient(feather, be used to make someone laugh)
Evidence: 0.53
¬ Salient(feather, be used to tickle somebody)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.53
Remarkable(feather, be used to make someone laugh)
Evidence: 0.60
¬ Remarkable(feather, be used to tickle somebody)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.52
Salient(feather, be used to make someone laugh)
Evidence: 0.55
¬ Typical(feather, be used to make someone laugh)
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.14
Plausible(feather, be used to make someone laugh)
Evidence: 0.55
¬ Typical(feather, be used to make someone laugh)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.16
¬ Typical(material, be used to make something)
0.35
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.35
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.33
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.32
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.32
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.39
¬ Typical(toy, look like read thing)
0.32
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.51
¬ Typical(kite, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(feather, be used to make someone laugh)
Evidence: 0.58
¬ Typical(pebble, be used to get someone attention by throw)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.55
Typical(feather, be used to make someone laugh)
Evidence: 0.16
¬ Typical(material, be used to make something)
0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.55
Typical(feather, be used to make someone laugh)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.55
Typical(feather, be used to make someone laugh)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.33
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.55
Typical(feather, be used to make someone laugh)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.32
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.55
Typical(feather, be used to make someone laugh)
Evidence: 0.39
¬ Typical(toy, look like read thing)
0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.55
Typical(feather, be used to make someone laugh)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.55
Typical(feather, be used to make someone laugh)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)