fence: be motivated by pretend you be medieval nobleman

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents barrier
Weight: 0.65
, object
Weight: 0.63
, obstacle
Weight: 0.62
, place
Weight: 0.59
Siblings wood
Weight: 0.60
, picket fence
Weight: 0.57
, wire
Weight: 0.56
, hedge
Weight: 0.55
, wall
Weight: 0.37

Related properties

Property Similarity
be motivated by pretend you be medieval nobleman 1.00
be motivated by you like to play with sword 0.77
be used to protect citizen from barbarian 0.75
requires get sword 0.75
be derive from historic european sword fight 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.20
¬ Remarkable(wall, be used to protect citizen from barbarian)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.61
Plausible(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.20
Remarkable(wall, be used to protect citizen from barbarian)
Evidence: 0.05
¬ Plausible(wall, be used to protect citizen from barbarian)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.61
Plausible(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.33
¬ Salient(fence, be motivated by pretend you be medieval nobleman)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.61
Plausible(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.07
¬ Plausible(fence, be derive from historic european sword fight)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.69
Typical(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.39
¬ Typical(fence, requires get sword)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.33
Salient(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.25
¬ Salient(fence, be derive from historic european sword fight)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.61
Plausible(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.74
¬ Plausible(fence, requires get sword)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.69
Typical(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.99
¬ Typical(fence, be derive from historic european sword fight)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.30
Remarkable(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.49
¬ Remarkable(fence, be derive from historic european sword fight)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.33
Salient(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.58
¬ Salient(fence, requires get sword)
0.34
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.30
Remarkable(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.66
¬ Remarkable(fence, requires get sword)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.33
Salient(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.69
¬ Typical(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.30
¬ Remarkable(fence, be motivated by pretend you be medieval nobleman)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.61
Plausible(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.69
¬ Typical(fence, be motivated by pretend you be medieval nobleman)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(fence, be motivated by pretend you be medieval nobleman)
Evidence: 0.90
¬ Typical(wall, be used to protect citizen from barbarian)