fence: be motivated by you lose your gun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents barrier
Weight: 0.65
, object
Weight: 0.63
, obstacle
Weight: 0.62
, place
Weight: 0.59
Siblings wood
Weight: 0.60
, picket fence
Weight: 0.57
, wire
Weight: 0.56
, hedge
Weight: 0.55
, wall
Weight: 0.37

Related properties

Property Similarity
be motivated by you lose your gun 1.00
be motivated by you like to play with sword 0.81
be at you 0.80
be motivated by you need exercise 0.80
be motivated by you want to settle argument 0.79
requires do it 0.78
be used to stay to leave your thing 0.77
be used to for keep animal or person out 0.77
wants to stop your bicycle 0.77
be at your own home 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.28
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.50
¬ Typical(fence, be motivated by you lose your gun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.24
Plausible(fence, be motivated by you lose your gun)
Evidence: 0.08
¬ Plausible(place, be used to stay to leave your thing)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.45
¬ Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.74
¬ Remarkable(place, be used to stay to leave your thing)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.45
¬ Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.25
¬ Remarkable(wall, be at you)
0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.45
¬ Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.27
¬ Remarkable(wall, wants to stop your bicycle)
0.08
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.45
¬ Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.43
¬ Remarkable(wood, be at your own home)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.45
Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.24
¬ Plausible(fence, be motivated by you lose your gun)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.24
Plausible(fence, be motivated by you lose your gun)
Evidence: 0.43
Remarkable(wood, be at your own home)
Evidence: 0.10
¬ Plausible(wood, be at your own home)
0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.24
Plausible(fence, be motivated by you lose your gun)
Evidence: 0.27
Remarkable(wall, wants to stop your bicycle)
Evidence: 0.10
¬ Plausible(wall, wants to stop your bicycle)
0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.24
Plausible(fence, be motivated by you lose your gun)
Evidence: 0.25
Remarkable(wall, be at you)
Evidence: 0.18
¬ Plausible(wall, be at you)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.24
Plausible(fence, be motivated by you lose your gun)
Evidence: 0.51
¬ Salient(fence, be motivated by you lose your gun)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.50
Typical(fence, be motivated by you lose your gun)
Evidence: 0.15
¬ Typical(fence, be motivated by you need exercise)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.50
Typical(fence, be motivated by you lose your gun)
Evidence: 0.23
¬ Typical(fence, requires do it)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.50
Typical(fence, be motivated by you lose your gun)
Evidence: 0.26
¬ Typical(fence, be used to for keep animal or person out)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.24
Plausible(fence, be motivated by you lose your gun)
Evidence: 0.24
¬ Plausible(fence, be motivated by you want to settle argument)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.50
Typical(fence, be motivated by you lose your gun)
Evidence: 0.41
¬ Typical(fence, be motivated by you want to settle argument)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.24
Plausible(fence, be motivated by you lose your gun)
Evidence: 0.35
¬ Plausible(fence, be used to for keep animal or person out)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.51
Salient(fence, be motivated by you lose your gun)
Evidence: 0.73
¬ Salient(fence, be motivated by you want to settle argument)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.24
Plausible(fence, be motivated by you lose your gun)
Evidence: 0.46
¬ Plausible(fence, requires do it)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.51
Salient(fence, be motivated by you lose your gun)
Evidence: 0.77
¬ Salient(fence, requires do it)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.51
Salient(fence, be motivated by you lose your gun)
Evidence: 0.76
¬ Salient(fence, be used to for keep animal or person out)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.45
Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.73
¬ Remarkable(fence, be motivated by you want to settle argument)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.51
Salient(fence, be motivated by you lose your gun)
Evidence: 0.87
¬ Salient(fence, be motivated by you need exercise)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.45
Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.83
¬ Remarkable(fence, requires do it)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.45
Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.86
¬ Remarkable(fence, be motivated by you need exercise)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.24
Plausible(fence, be motivated by you lose your gun)
Evidence: 0.64
¬ Plausible(fence, be motivated by you need exercise)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.45
Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.86
¬ Remarkable(fence, be used to for keep animal or person out)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.51
Salient(fence, be motivated by you lose your gun)
Evidence: 0.50
¬ Typical(fence, be motivated by you lose your gun)
Evidence: 0.45
¬ Remarkable(fence, be motivated by you lose your gun)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.24
Plausible(fence, be motivated by you lose your gun)
Evidence: 0.50
¬ Typical(fence, be motivated by you lose your gun)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.45
¬ Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.45
¬ Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.61
¬ Typical(wall, be at you)
0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.45
¬ Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.67
¬ Typical(wood, be at your own home)
0.07
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.45
¬ Remarkable(fence, be motivated by you lose your gun)
Evidence: 0.73
¬ Typical(wall, wants to stop your bicycle)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.50
Typical(fence, be motivated by you lose your gun)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)