fence: requires get sabre

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents barrier
Weight: 0.65
, object
Weight: 0.63
, obstacle
Weight: 0.62
, place
Weight: 0.59
Siblings wood
Weight: 0.60
, picket fence
Weight: 0.57
, wire
Weight: 0.56
, hedge
Weight: 0.55
, wall
Weight: 0.37

Related properties

Property Similarity
requires get sabre 1.00
requires do it 0.86
be used to stop person from get in 0.78
requires take course 0.78
be motivated by you need exercise 0.77
receive steal good 0.76
be used to make thing 0.76
be used to stay to leave your thing 0.75
requires two person 0.75
requires realize how silly it look 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.36
¬ Typical(fence, requires get sabre)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.34
Plausible(fence, requires get sabre)
Evidence: 0.08
¬ Plausible(place, be used to stay to leave your thing)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.61
¬ Remarkable(fence, requires get sabre)
Evidence: 0.74
¬ Remarkable(place, be used to stay to leave your thing)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(fence, requires get sabre)
Evidence: 0.60
¬ Remarkable(wall, be used to stop person from get in)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(fence, requires get sabre)
Evidence: 0.73
¬ Remarkable(wood, be used to make thing)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.61
Remarkable(fence, requires get sabre)
Evidence: 0.34
¬ Plausible(fence, requires get sabre)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.34
Plausible(fence, requires get sabre)
Evidence: 0.60
Remarkable(wall, be used to stop person from get in)
Evidence: 0.07
¬ Plausible(wall, be used to stop person from get in)
0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.34
Plausible(fence, requires get sabre)
Evidence: 0.73
Remarkable(wood, be used to make thing)
Evidence: 0.41
¬ Plausible(wood, be used to make thing)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.34
Plausible(fence, requires get sabre)
Evidence: 0.71
¬ Salient(fence, requires get sabre)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.36
Typical(fence, requires get sabre)
Evidence: 0.23
¬ Typical(fence, requires do it)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.71
Salient(fence, requires get sabre)
Evidence: 0.16
¬ Salient(fence, receive steal good)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.61
Remarkable(fence, requires get sabre)
Evidence: 0.13
¬ Remarkable(fence, receive steal good)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.71
Salient(fence, requires get sabre)
Evidence: 0.35
¬ Salient(fence, requires take course)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.36
Typical(fence, requires get sabre)
Evidence: 0.15
¬ Typical(fence, be motivated by you need exercise)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.61
Remarkable(fence, requires get sabre)
Evidence: 0.30
¬ Remarkable(fence, requires take course)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.71
Salient(fence, requires get sabre)
Evidence: 0.77
¬ Salient(fence, requires do it)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.34
Plausible(fence, requires get sabre)
Evidence: 0.19
¬ Plausible(fence, receive steal good)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.36
Typical(fence, requires get sabre)
Evidence: 0.25
¬ Typical(fence, requires realize how silly it look)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.34
Plausible(fence, requires get sabre)
Evidence: 0.25
¬ Plausible(fence, requires two person)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.71
Salient(fence, requires get sabre)
Evidence: 0.71
¬ Salient(fence, requires two person)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.34
Plausible(fence, requires get sabre)
Evidence: 0.46
¬ Plausible(fence, requires do it)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.71
Salient(fence, requires get sabre)
Evidence: 0.87
¬ Salient(fence, be motivated by you need exercise)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.61
Remarkable(fence, requires get sabre)
Evidence: 0.83
¬ Remarkable(fence, requires do it)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.71
Salient(fence, requires get sabre)
Evidence: 0.82
¬ Salient(fence, requires realize how silly it look)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.36
Typical(fence, requires get sabre)
Evidence: 0.42
¬ Typical(fence, requires two person)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.61
Remarkable(fence, requires get sabre)
Evidence: 0.69
¬ Remarkable(fence, requires two person)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.61
Remarkable(fence, requires get sabre)
Evidence: 0.71
¬ Remarkable(fence, requires realize how silly it look)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.34
Plausible(fence, requires get sabre)
Evidence: 0.48
¬ Plausible(fence, requires realize how silly it look)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.61
Remarkable(fence, requires get sabre)
Evidence: 0.86
¬ Remarkable(fence, be motivated by you need exercise)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.36
Typical(fence, requires get sabre)
Evidence: 0.60
¬ Typical(fence, requires take course)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.34
Plausible(fence, requires get sabre)
Evidence: 0.64
¬ Plausible(fence, be motivated by you need exercise)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.34
Plausible(fence, requires get sabre)
Evidence: 0.71
¬ Plausible(fence, requires take course)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.36
Typical(fence, requires get sabre)
Evidence: 0.76
¬ Typical(fence, receive steal good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.71
Salient(fence, requires get sabre)
Evidence: 0.36
¬ Typical(fence, requires get sabre)
Evidence: 0.61
¬ Remarkable(fence, requires get sabre)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.34
Plausible(fence, requires get sabre)
Evidence: 0.36
¬ Typical(fence, requires get sabre)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.61
¬ Remarkable(fence, requires get sabre)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(fence, requires get sabre)
Evidence: 0.26
¬ Typical(wood, be used to make thing)
0.06
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(fence, requires get sabre)
Evidence: 0.64
¬ Typical(wall, be used to stop person from get in)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.36
Typical(fence, requires get sabre)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)