fight war: be used to kill enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to kill enemy 1.00
requires enemy 0.91
be used to kill 0.88
causes be kill 0.87
requires know where your enemy be 0.85
be used to kill person and destroy property 0.84
requires learn to kill 0.81
be motivated by army have invade your country 0.76
be used to repulse invader 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(fight war, be used to kill enemy)
Evidence: 0.80
¬ Salient(fight war, be used to kill enemy)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.96
Plausible(fight war, be used to kill enemy)
Evidence: 0.84
¬ Plausible(fight war, requires enemy)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Plausible(fight war, be used to kill enemy)
Evidence: 0.94
¬ Plausible(fight war, be used to kill)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.84
Remarkable(fight war, be used to kill enemy)
Evidence: 0.56
¬ Remarkable(fight war, requires enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(fight war, be used to kill enemy)
Evidence: 0.97
¬ Plausible(fight war, requires know where your enemy be)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Plausible(fight war, be used to kill enemy)
Evidence: 0.81
¬ Plausible(fight war, be used to kill person and destroy property)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.80
Salient(fight war, be used to kill enemy)
Evidence: 0.67
¬ Salient(fight war, requires enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.84
Remarkable(fight war, be used to kill enemy)
Evidence: 0.66
¬ Remarkable(fight war, be used to kill)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(fight war, be used to kill enemy)
Evidence: 0.84
¬ Plausible(fight war, requires learn to kill)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.11
Typical(fight war, be used to kill enemy)
Evidence: 0.09
¬ Typical(fight war, requires know where your enemy be)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.11
Typical(fight war, be used to kill enemy)
Evidence: 0.16
¬ Typical(fight war, be used to kill)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.84
Remarkable(fight war, be used to kill enemy)
Evidence: 0.66
¬ Remarkable(fight war, be used to kill person and destroy property)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.80
Salient(fight war, be used to kill enemy)
Evidence: 0.56
¬ Salient(fight war, be used to kill person and destroy property)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.80
Salient(fight war, be used to kill enemy)
Evidence: 0.81
¬ Salient(fight war, be used to kill)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Plausible(fight war, be used to kill enemy)
Evidence: 0.75
¬ Plausible(fight war, be motivated by army have invade your country)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.84
Remarkable(fight war, be used to kill enemy)
Evidence: 0.85
¬ Remarkable(fight war, requires know where your enemy be)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.84
Remarkable(fight war, be used to kill enemy)
Evidence: 0.62
¬ Remarkable(fight war, requires learn to kill)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.96
Plausible(fight war, be used to kill enemy)
Evidence: 0.85
¬ Plausible(fight war, be used to repulse invader)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.80
Salient(fight war, be used to kill enemy)
Evidence: 0.59
¬ Salient(fight war, requires learn to kill)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.80
Salient(fight war, be used to kill enemy)
Evidence: 0.81
¬ Salient(fight war, requires know where your enemy be)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.84
Remarkable(fight war, be used to kill enemy)
Evidence: 0.33
¬ Remarkable(fight war, be used to repulse invader)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.80
Salient(fight war, be used to kill enemy)
Evidence: 0.48
¬ Salient(fight war, be motivated by army have invade your country)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.84
Remarkable(fight war, be used to kill enemy)
Evidence: 0.69
¬ Remarkable(fight war, be motivated by army have invade your country)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.11
Typical(fight war, be used to kill enemy)
Evidence: 0.31
¬ Typical(fight war, requires enemy)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.80
Salient(fight war, be used to kill enemy)
Evidence: 0.80
¬ Salient(fight war, be used to repulse invader)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.11
Typical(fight war, be used to kill enemy)
Evidence: 0.32
¬ Typical(fight war, requires learn to kill)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.11
Typical(fight war, be used to kill enemy)
Evidence: 0.36
¬ Typical(fight war, be used to kill person and destroy property)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.11
Typical(fight war, be used to kill enemy)
Evidence: 0.30
¬ Typical(fight war, be used to repulse invader)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.11
Typical(fight war, be used to kill enemy)
Evidence: 0.41
¬ Typical(fight war, be motivated by army have invade your country)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.80
Salient(fight war, be used to kill enemy)
Evidence: 0.11
¬ Typical(fight war, be used to kill enemy)
Evidence: 0.84
¬ Remarkable(fight war, be used to kill enemy)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(fight war, be used to kill enemy)
Evidence: 0.11
¬ Typical(fight war, be used to kill enemy)