fight: be motivated by conquer your opponent

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents scene
Weight: 0.60
, challenge
Weight: 0.59
, confrontation
Weight: 0.59
, situation
Weight: 0.58
Siblings strike
Weight: 0.60
, win
Weight: 0.59
, octagon
Weight: 0.37
, battle
Weight: 0.35
, motivation
Weight: 0.31

Related properties

Property Similarity
be motivated by conquer your opponent 1.00
be used to conquer your enemy 0.90
be used to defeat enemy 0.79
wants to compete against someone 0.78
be used to kill enemy 0.76
be motivated by advance into battle 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.22
Plausible(challenge, wants to compete against someone)
Evidence: 0.25
¬ Typical(fight, be motivated by conquer your opponent)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.47
Plausible(fight, be motivated by conquer your opponent)
Evidence: 0.22
¬ Plausible(challenge, wants to compete against someone)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.73
¬ Remarkable(challenge, wants to compete against someone)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.90
Evidence: 0.64
¬ Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.69
¬ Remarkable(battle, be used to conquer your enemy)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.70
¬ Remarkable(battle, be used to kill enemy)
0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.78
¬ Remarkable(battle, be used to defeat enemy)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.22
Plausible(challenge, wants to compete against someone)
Evidence: 0.64
Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.47
¬ Plausible(fight, be motivated by conquer your opponent)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.47
Plausible(fight, be motivated by conquer your opponent)
Evidence: 0.69
Remarkable(battle, be used to conquer your enemy)
Evidence: 0.39
¬ Plausible(battle, be used to conquer your enemy)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.47
Plausible(fight, be motivated by conquer your opponent)
Evidence: 0.78
Remarkable(battle, be used to defeat enemy)
Evidence: 0.33
¬ Plausible(battle, be used to defeat enemy)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.47
Plausible(fight, be motivated by conquer your opponent)
Evidence: 0.70
Remarkable(battle, be used to kill enemy)
Evidence: 0.30
¬ Plausible(battle, be used to kill enemy)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.47
Plausible(fight, be motivated by conquer your opponent)
Evidence: 0.84
¬ Salient(fight, be motivated by conquer your opponent)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.84
Salient(fight, be motivated by conquer your opponent)
Evidence: 0.76
¬ Salient(fight, be motivated by advance into battle)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.47
Plausible(fight, be motivated by conquer your opponent)
Evidence: 0.23
¬ Plausible(fight, be motivated by advance into battle)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.64
Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.67
¬ Remarkable(fight, be motivated by advance into battle)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.25
Typical(fight, be motivated by conquer your opponent)
Evidence: 0.41
¬ Typical(fight, be motivated by advance into battle)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.84
Salient(fight, be motivated by conquer your opponent)
Evidence: 0.25
¬ Typical(fight, be motivated by conquer your opponent)
Evidence: 0.64
¬ Remarkable(fight, be motivated by conquer your opponent)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.47
Plausible(fight, be motivated by conquer your opponent)
Evidence: 0.25
¬ Typical(fight, be motivated by conquer your opponent)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.39
¬ Typical(challenge, wants to compete against someone)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.64
¬ Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.26
¬ Typical(battle, be used to conquer your enemy)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.26
¬ Typical(battle, be used to defeat enemy)
0.08
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.31
¬ Typical(battle, be used to kill enemy)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.25
Typical(fight, be motivated by conquer your opponent)
Evidence: 0.39
¬ Typical(challenge, wants to compete against someone)