fight: be sad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents scene
Weight: 0.60
, challenge
Weight: 0.59
, confrontation
Weight: 0.59
, situation
Weight: 0.58
Siblings strike
Weight: 0.60
, win
Weight: 0.59
, skirmish
Weight: 0.47
, lorie
Weight: 0.35
, battle
Weight: 0.35

Related properties

Property Similarity
be sad 1.00
is frustrating 0.77
is scared case hardeneds bad 0.76
is weird 0.76
is funny 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.89
Plausible(scene, is funny)
Evidence: 0.66
¬ Typical(fight, be sad)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.53
Plausible(fight, be sad)
Evidence: 0.89
¬ Plausible(scene, is funny)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.38
¬ Remarkable(fight, be sad)
Evidence: 0.57
¬ Remarkable(scene, is funny)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.38
¬ Remarkable(fight, be sad)
Evidence: 0.52
¬ Remarkable(strike, is frustrating)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.89
Plausible(scene, is funny)
Evidence: 0.38
Remarkable(fight, be sad)
Evidence: 0.53
¬ Plausible(fight, be sad)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.53
Plausible(fight, be sad)
Evidence: 0.52
Remarkable(strike, is frustrating)
Evidence: 0.54
¬ Plausible(strike, is frustrating)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.53
Plausible(fight, be sad)
Evidence: 0.46
¬ Salient(fight, be sad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.46
Salient(fight, be sad)
Evidence: 0.66
¬ Typical(fight, be sad)
Evidence: 0.38
¬ Remarkable(fight, be sad)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.53
Plausible(fight, be sad)
Evidence: 0.66
¬ Typical(fight, be sad)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.38
¬ Remarkable(fight, be sad)
Evidence: 0.94
¬ Typical(scene, is funny)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.38
¬ Remarkable(fight, be sad)
Evidence: 0.61
¬ Typical(strike, is frustrating)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.66
Typical(fight, be sad)
Evidence: 0.94
¬ Typical(scene, is funny)