fight: be with mafia

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents scene
Weight: 0.60
, challenge
Weight: 0.59
, confrontation
Weight: 0.59
, situation
Weight: 0.58
Siblings strike
Weight: 0.60
, win
Weight: 0.59
, skirmish
Weight: 0.47
, lorie
Weight: 0.35
, battle
Weight: 0.35

Related properties

Property Similarity
be with mafia 1.00
work on mobsters 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.57
¬ Remarkable(fight, be with mafia)
Evidence: 0.36
¬ Remarkable(battle, work on mobsters)

Remarkability from sibling implausibility

0.36
Rule weight: 0.60
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.54
Plausible(fight, be with mafia)
Evidence: 0.36
Remarkable(battle, work on mobsters)
Evidence: 0.92
¬ Plausible(battle, work on mobsters)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.54
Plausible(fight, be with mafia)
Evidence: 0.58
¬ Salient(fight, be with mafia)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.58
Salient(fight, be with mafia)
Evidence: 0.58
¬ Typical(fight, be with mafia)
Evidence: 0.57
¬ Remarkable(fight, be with mafia)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.54
Plausible(fight, be with mafia)
Evidence: 0.58
¬ Typical(fight, be with mafia)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.57
¬ Remarkable(fight, be with mafia)
Evidence: 0.65
¬ Typical(battle, work on mobsters)