fighting: be in diamond

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.61
, thing
Weight: 0.59
, problem
Weight: 0.59
, action
Weight: 0.58
, issue
Weight: 0.57
Siblings battle
Weight: 0.35
, fighter
Weight: 0.33
, living thing
Weight: 0.33
, guerrilla warfare
Weight: 0.32
, playing game
Weight: 0.32

Related properties

Property Similarity
be in diamond 1.00
be in pokemon diamond 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.13
¬ Remarkable(fighting, be in diamond)
Evidence: 0.02
¬ Remarkable(battle, be in pokemon diamond)

Remarkability from sibling implausibility

0.38
Rule weight: 0.60
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.09
Plausible(fighting, be in diamond)
Evidence: 0.02
Remarkable(battle, be in pokemon diamond)
Evidence: 0.31
¬ Plausible(battle, be in pokemon diamond)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.09
Plausible(fighting, be in diamond)
Evidence: 0.11
¬ Salient(fighting, be in diamond)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.09
Plausible(fighting, be in diamond)
Evidence: 0.05
¬ Plausible(fighting, be in pokemon diamond)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.11
Salient(fighting, be in diamond)
Evidence: 0.06
¬ Salient(fighting, be in pokemon diamond)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.13
Remarkable(fighting, be in diamond)
Evidence: 0.06
¬ Remarkable(fighting, be in pokemon diamond)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.28
Typical(fighting, be in diamond)
Evidence: 0.26
¬ Typical(fighting, be in pokemon diamond)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
Salient(fighting, be in diamond)
Evidence: 0.28
¬ Typical(fighting, be in diamond)
Evidence: 0.13
¬ Remarkable(fighting, be in diamond)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.09
Plausible(fighting, be in diamond)
Evidence: 0.28
¬ Typical(fighting, be in diamond)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.13
¬ Remarkable(fighting, be in diamond)
Evidence: 0.24
¬ Typical(battle, be in pokemon diamond)